“All of these conditions in the end form the basic environment for the group,” said Hassan Abu Haniyeh, a Jordanian expert in extremist groups. “They formed the environment for it to start and spread, and now they are increasing, not decreasing.”
The caliphate also lives on in the virtual realm, as its operatives and supporters churn out propaganda, bomb manuals, encryption guides and suggestions for how to kill the largest number of people with trucks.
Its members have played down their losses, portraying them as mere setbacks in the long-term, worldwide battle against those who reject their ideology.
“O brothers, I call upon you to rise up wherever you are and to surround them and monitor them, then attack them and kill them,” a Chechen suicide bomber said in a video released posthumously last month. “The disbelievers have gathered today from every faith and attacked the caliphate, but this had only added to our faith and courage.”
American officials acknowledged the difficulty of fighting the group online.
“We spend an inordinate amount of time and resources as the United States, but also as our partners, trying to not only defeat ISIS and their control of the physical caliphate, but their virtual space that they own,” Thomas P. Bossert, Mr. Trump’s Homeland Security and counterterrorism adviser, said last Sunday on ABC’s “This Week.” “They’re proselytizing. It’s troubling.”
Still, many Syrians and Iraqis whose lives the jihadists have ravaged are glad to see them chased out, despite worries about the future.
“I am happy that Daesh is dying, but the fear of what might come next is killing this happiness,” said Ahmed Abdul-Qadir, a Raqqa native who was running an anti-jihadist media group in Turkey when gunmen he believes belonged to the Islamic State shot him in the jaw. He is now in France, and he communicated via Facebook chat because he is between surgeries that have made it hard to speak.
“It makes me wish that this whole organization would vanish and that no one who believes in its doctrine would remain alive,” he said.
Chat with us in Facebook Messenger. Find out what’s happening in the world as it unfolds.
Hamburg, Germany (CNN)Julia Reusing stood teary eyed under a strip of halogen lights in Hamburg’s red light district as the late summer sun’s lingering light turned to dusk.
HAMBURG U.S. President Donald Trump on Saturday said it may take time to rein in North Korea’s nuclear ambitions, but expressed confidence that Washington and Beijing could eventually do so.
Chinese President Xi Jinping hosted Trump for a meeting just after the G20 summit concluded. Trump has urged Xi to use China’s economic leverage to pressure Pyongyang.
While Trump has expressed some impatience on the issue after North Korea’s latest missile test, he showed no signs of it on Saturday.
« I appreciate the things that you have done relative to the very substantial problem that we all face in North Korea, a problem that something has to be done about, » Trump told Xi.
« It may take longer than I’d like, it may take longer than you’d like, » Trump said. « But there will be success in the end one way or the other. »
Pyongyang last week launched an intercontinental ballistic missile that some experts believe could have the range to reach Alaska, Hawaii and perhaps the U.S. Pacific Northwest. North Korea said it could carry a large nuclear warhead.
Trump campaigned on cracking down on China for its trade practices, but he softened his tone after taking office, saying he wanted to work with China on the nuclear issue.
Trump hosted Xi at his Florida resort in April for a summit, and the leaders agreed to try to quickly ease some trade irritants within 100 days. He told Xi on Saturday that it was an « honor to have gotten to know you » and said the two leaders had « developed a wonderful relationship. »
Translation for Xi’s remarks was not immediately available.
(Reporting by Jeff Mason; Writing by Roberta Rampton; Editing by Robin Pomeroy)
HAMBURG — President Trump and other world leaders on Saturday emerged from two days of talks unable to resolve key differences on core issues like climate change and globalization, fueling worries that global summits may be ineffective in the Trump era.
The divisions at the G-20 summit were most bitter on climate change, where 19 leaders formed a unified front against Trump. But even in areas of nominal compromise like trade, top European leaders said they have little faith that an agreement forged today could hold tomorrow.
“Our world has never been so divided,” French President Emmanuel Macron said as the talks broke up. “Centripetal forces have never been so powerful. Our common goods have never been so threatened.”
Macron said world leaders found common ground on terrorism but were otherwise split on numerous important topics. He also said there were rising concerns about “authoritarian regimes, and even within the Western world, there are real divisions and uncertainties that didn’t exist just a few short years ago.”
“I will not concede anything in the direction of those who are pushing against multilateralism,” Macron said, without directly referring to Trump. “We need better coordination, more coordination. We need those organizations that were created out of the Second World War. Otherwise we will be moving back toward narrow-minded nationalism.”
German Chancellor Angela Merkel, who hosted the summit in the port city of Hamburg, said there had been some areas of agreement. But she did little to hide her disappointment about U.S. actions on climate change.
“Wherever there is no consensus that can be achieved, disagreement has to be made clear,” Merkel said at the end of the summit. “Unfortunately, and I deplore this, the United States of America left the climate agreement.”
“I am gratified to note that the other 19 members of the G-20 feel the Paris agreement is irreversible,” Merkel said.
White House officials had measured expectations for the summit, hoping to explain Trump’s priorities and find some compromises, even small ones.
Their assessment of the outcome was sharply different from Merkel and Macron’s cautious tone.
“It’s been a really great success,” a senior White House official who was not authorized to speak on the record said Saturday before Trump departed for the United States. “We are going to get some of the priorities of the administration” out of this summit.”
Trump was not planning to hold a news conference following the summit, breaking with tradition of previous presidents, who typically seize the opportunity to shape the narrative.
White House officials pointed to several minor changes to the G-20’s official statement on trade policy, saying it better reflects the Trump administration’s point of view.
“We recognise that the benefits of international trade and investment have not been shared widely enough,” the G-20 countries said in a joint statement. “We need to better enable our people to seize the opportunities.”
Similar language was not in the G-20 agreement in 2016 before Trump’s election.
The U.S. also prodded other countries to intensify a review of the overproduction of steel, something Trump has said has ravaged the U.S. steel industry because they cannot compete with cheaper prices from countries like China. In response, the G-20 agreed to share information about steel production by August and for a formal report with recommendations to be issued by November. There likely won’t be consequences if the deadlines are missed, but it does create a formal process for the White House to amplify its complaints.
Global steel production has soared, with China accounting for a much larger share than 20 years ago. In 2000, China produced 15 percent of the world’s crude steel. By 2016, it produced close to 50 percent. The White House has alleged that China subsidizes its steel industry, which helps it lower prices and put U.S. steel jobs at risk. China was one of the countries that agreed to the new G-20 steel requirements on Saturday.
Isaac Stanley-Becker and Abby Philip contributed to this report.
When it comes to marketing a product or service what are your biggest
challenges?
How about your biggest priorities? What trends are shaping your profession?
HubSpot’s 2017 “State of Inbound Report”
contains insight into what’s working in marketing and where the industry is
headed. Conversion, content and video feature heavily, with many marketers
also saying they’re committed to proving ROI and boosting their digital
prowess.
Seventy percent of marketers surveyed said converting contracts and
customer leads was a top priority, and more than half (55 percent) said
they were focused on increasing their website traffic. Forty-five percent
of marketers said boosting revenue from current customers was a top
concern, and 39 percent say it’s a priority to prove marketing tactics’
ROI.
In terms of inbound marketing, 61 percent of marketers said perfecting SEO
and growing a robust online presence is a top priority. More than half (53
percent) are focused on crafting blog content, and nearly half (47 percent)
said distributing created content was a top priority.
Content dominates the remaining priorities for inbound marketers, too.
Forty percent of those surveyed said their focus is on marketing
automation, but several list interactive content creation (31 percent)
visual content creation (29 percent) and long-form content creation (28
percent) as top priorities.
Appropriately, many of the top marketing challenges we face today lined up
with the top priorities.
Sixty-three percent of marketers said generating traffic and leads is their
biggest challenge, and nearly half (49 percent) said they struggle to prove
the ROI of marketing activity. Other struggles include securing a budget
(28 percent), identifying and using the right technology (26 percent) and
website management (26 percent).
Marketers are becoming more confident in their efforts: 61 percent of
respondents said that their organization’s marketing strategy is effective.
That number rises to 69 percent when you ask marketing executives.
However, the cliché remains that marketing and sales aren’t in sync.
Only only 22 percent of respondents said that marketing and sales are
“tightly aligned.” Forty-four percent say their organization’s marketing
and sales departments are “generally aligned” and 25 percent said their
organizations were either rarely aligned or misaligned altogether.
Many marketers firmly believe the future of the industry is online video.
Content distribution channels that marketers expected to add in 2017
include YouTube and Facebook.
The hype surrounding Spider-Man: Homecoming is at an all-time high, high enough that IMAX has released a high-resolution video of the Spidey-themed countdown video they’re playing before all showings of Homecoming.
The video — which the theater company shared on their Twitter page and can be seen below — begins with an old school movie counting down from 10.
Starting at number eight in the countdown, the black and white video begins showing red, blue, and yellow imagery matching the marketing efforts surrounding Spider-Man’s first solo flick set in the Marvel Cinematic Universe.
What do you think Spidey fans? Are you a fan of IMAX’s intro? What’d you think about Homecoming? Join the conversation on Twitter by tweeting us @ComicBook!
A young Peter Parker/Spider-Man (Tom Holland), who made his sensational debut inCaptain America: Civil War, begins to navigate hisnewfoundidentity as the web-slingingsuper heroinSpider-Man: Homecoming. Thrilled by his experience with the Avengers, Peter returns home, where he lives with his Aunt May (MarisaTomei), under the watchful eye of his new mentor Tony Stark (RobertDowney, Jr.). Peter tries to fall back into his normal daily routine – distracted by thoughts of proving himself to be more than just your friendly neighborhoodSpider-Man– but when the Vulture (MichaelKeaton) emerges as a new villain, everything that Peter holds most important will be threatened.
The cast includesTom Holland, MichaelKeaton,Zendaya, Donald Glover, JacobBatalon, Laura Harrier,TonyRevolori, TyneDaly,BokeemWoodbine, with MarisaTomei, andRobertDowneyJr.It also includes JonFavreau, Martin Starr, KennethChoi, MichaelMando,SelenisLeyva, IsabellaAmara, JorgeLendeborg, Jr., JJTotah, and HannibalBuress.
Guardians of the GalaxyVol. 2andSpider-Man: Homecomingareboth in theaters now, followed byThor:Ragnarokon November 3, 2017. After thatBlack Pantherdebuts on February 16, 2018, whileAvengers: Infinity Warhits theaters on May 4, 2018.Ant-Man and the Waspisslated for July 6, 2018, followed byCaptainMarvelon March 8, 2019.
Cinematic video game trailers were once the staple of YouTube pre-roll but poxy mobile gaming ads have seized this space on the (wrong) assumption that my gaming love would convince me to download a smartphone title that (probably) requires the alignment and destruction of randomised gems with paid-for power ups and that I’d do this while trapped on the loo or the tube.
Some experienced gamers steer clear of pay-to-play mobile games (after all, it can be argued that they share more DNA with online casinos than they do the titles gracing Xbox and PlayStation) but that’s not the focal point of today’s feature…
It was a single ad that soured me to mobile games. Marketing put me off the median creative designed to promote Game of War: Fire Age and instead made me shake a fist at an entire industry.
The Script
Young people are sitting around a campfire pawing incessantly at their smartphones. A gently spoken woman dawdles from a dark forest, asking: « What are you guys playing? »
A despondent yet inexplicably smug man retorts: “I’m supposed to be playing Game of War but this one player keeps kicking my ass.”
A third party asks: “Is it TheLegend27?”
YouTube’s five second ad skip countdown now concludes that there are 55 seconds left. I will enact the next three seconds.
« Yeah, TheLegend27, » he answers.
« Who is the Legend27? » another asks, opening a can of worms best left shut.
« Some say TheLegend27 is the first Game of War player ever, » it continues to continue… but let’s put a pin in the script here and get to the brass tacks.
This ad was the sole reference point for a particularly dark period of my life – a period that was particularly dark solely because of this ad. As a digital addict, Game of War: Fire Age stalked my YouTube videos patiently waiting to waste them like a gang of bullies occupying the front drive of my house ready to give me a wedgie every time I left.
I finished the ad once after stubbing my toe traversing the living room in the dark. After a minute of debate about the origins of TheLegend27, it concludes with a Shyamalan twist revealing that our lady from the forest is in fact TheLegend27, a deity who demolishes her friends’ armies – a real unfriending offence.
I’ve forgotten the faces and names of people I once loved, yet that tyrannical ad remains etched into my hypothalamus and other cranial apparatus. Now is your turn to watch it.
To this day I don’t know what Game of War is. There’s empire building and siege activity reminiscent of a poor Age of Empires clone from 2004 but that doesn’t seem to matter.
This is merely a single negative experience worth outlining, and there are many more bad ads out there generated by the almighty biblical flood of homogenised titles spamming app stores with shouty-men avatars and three-word titles like ‘[Something] of [Something]’ evoking superior media properties like Call of Duty, Gears of War and Game of Thrones, all without the charm or cultural gravitas.
Mobile Strike is another mobile game that crosses my path often on YouTube. I am thankful it was there to sparsely rain on TheLegend27 parade. In these ads, Arnold Schwarzenegger stars in scenes of flashy military action. Typically, the actual gameplay is exhibited at the end in blink-and-you’ll-miss-it style. Vice’s Motherboard recently compared the action-packed trailer against the menu-laden gameplay in a damning takedown of the genre.
George Osborn, the games journalist and content marketer with a working knowledge of top ad networks, analysed the Game of War slot for The Drum. He thinks it is the constant repetition of TheLegend27 that made it ripe for parody, although he thinks it may be a nod to Liam Neeson’s Taken skit in this Clash of Clans SuperBowl ad (below).
Osborn outlines that the TheLegend27 ad would likely be targeted to males aged between 18 and 35. He blames a lack of network inventory and frequency cap for the game’s invasion of my life.
A successful marketing campaign is measured by the download rates and user acquisition it drives, unlike console games which “take a more typical product marketing approach” where gameplay is previewed, pre-orders used to judge upcoming marketing spend which reaches critical mass upon launch. Game sales are used to levy further activity.
Osborn states that the market is dominated by a few companies who “monetised effectively and successfully in the earlier days of mobile free to play”. They became services focused on lengthening user engagement and spend. “This success allowed the top players to consolidate in the market. As the cost of user acquisition increased, these companies were either able to afford the cost of campaigns necessary to hold their position or use analytics to identify key users and retain them at all costs,” he adds. Game of War is very much one of these games.
Osborne concludes that “most of the top grossing free to play mobile games look rubbish. Game of War, for example, has a pretty uninspiring art style and the majority of its mechanics revolve around menus, making it a hard sell for a visually appealing TV slot.”
Simon Spaul, the EMEA managing director of AppLovin, a leading mobile ad network which helps to monetise mobile titles marks a shift in the marketing, explains: “We’ve noticed a massive shift from trailer ads to game footage, gamers want to see exactly why they should download that game, something that will entice them.”
Was TheLegend27 rhetoric about friends destroying each other’s armies a keen driver of downloads? Developer Machine Zone has kept pushing TheLegend27 campaign, hamstringing any sentiment that the ad was ineffective.
Companies like AppLovin look to show the right people ads at the right time using programmatic buying and machine learning. If a web user clicks one of its gaming ads, AppLovin learns more about that person’s tastes and can refine future ads. Furthermore, once it is established that a player is willing to part with money they can be baited with promotional offers on in-game items. If you’re a lecherous adblocker like myself, these guys have less data than they would like to work with.
Recent research from Soomla discovered that 20% of mobile users account for 80% of ad revenue. These high value individuals are sometimes called ‘whales’, dubbed so by gambling and casino circles. However, Spaul asserts that many of the top mobile games chase casual gamers who can typically deliver a 100% return on ad spend within 60-80 days.
That’s all fine and well for casual gamers, but hardcore gamers – those intense Counter-Strike Go or fanatical World of Warcraft users – are surely unimpressed by parting with their cash to make games either easier (with power-ups) or more accessible (with lives). Spaul disagrees: “Hardcore users want to game 24/7, so there is a place on mobile.”
Developers just need to hit them with the right game and the right creative – maybe a mobile extension of a game they already love.
Will there ever be another TheLegend27?
Looking to the future, Spaul underlines that the state of play is improving. The proliferation of video ads more transparently shows what players are buying in to. It accounts for 77% of mobile ad spend in the network. Also on the horizon are playable ads, facsimiles or trials for the games which the devs hope you’ll download.
Maybe one day I will have to play my way through three minutes of Game of War before accessing the content I’m intent on watching. That is the dark timeline. It may not come to be.
It is a relief to hear the networks are pushing machine learning techniques and making better use of the data they may already be processing. At the end of the day, they want you to engage with the ads they are serving you.
But out there somewhere there’s a devious marketer twixt a desk and a three-monitor PC tenting his fingers into a Cheeto-dusted, evil finger pyramid of contemplation as he says: ‘Send him one more Game of War ad, he’s had a few* already, what’s one more?’
Promo Marketing’s Video Battle pits two industry videos against each other for the chance at the ultimate bragging right: Being declared our readership’s absolute favorite. (Next up: We have to get back to the routine of five-day weeks again.)
Click here for prior video battles. Have a promotional product video you’d like to submit to PM’s Video Battle? Send suggestions to bmenapace@napco.com.
The Promo Marketing Video Battle is brought to you by SnugZ USA.