Archives de catégorie : Video Marketing

Le Canada demande à l’Arabie saoudite la libération de Raif Badawi

Le ministre canadien des Affaires étrangères Stéphane Dion a annoncé jeudi qu’il allait demander aux Saoudiens que le blogueur Raif Badawi, emprisonné depuis 2012, puisse retrouver sa famille réfugiée au Canada.

Le gouvernement canadien va «demander la clémence de la part du roi (Salmane d’Arabie) pour quelqu’un qui a simplement exprimé son opinion et nous allons demander à ce que cette personne, M. Badawi, puisse retrouver sa famille», a déclaré M. Dion.

Le ministre canadien a fait cette annonce juste avant sa rencontre à Ottawa avec le président de la commission des droits de l’homme de l’Arabie saoudite.

«Je ne lâche jamais, on ne lâche jamais», a assuré M. Dion à la question de savoir si sa demande risquait d’être ignorée par les Saoudiens.

Raif Badawi a été condamné en novembre 2014 à dix ans de prison et à 1000 coups de fouet pour «insulte à l’islam». Il avait reçu ses 50 premiers coups de fouet en janvier 2015, mais les autres séances, sur un rythme hebdomadaire, avaient été suspendues, après une vague de protestations dans le monde.

Farouche défenseur de la liberté d’expression, Raif Badawi avait demandé sur son site internet la fin de l’influence religieuse dans le royaume saoudien, régi par le wahhabisme, version rigoriste de l’islam.

Son épouse Ensaf Haidar est réfugiée au Québec avec ses trois enfants.

What the hell was CNCTV?

Jason Bender is a video game industry veteran who is perhaps best known as the lead designer for the incredibly popular console version of Diablo 3. The two of us often get drinks and raconteur about video games and art. One night, as a casual aside, he dropped that he been on-air caster for an esports broadcast for Electronic Art’s Command and Conquer franchise, where he had also been a lead designer. The more Jason told me about the broadcast, called CNCTV, the more it seemed to prefigure so many of the successes and challenges of the esports and streaming explosion we see now with League of Legends, DoTA2, Twitch, and YouTube. We sat down a few weeks later to formally explore this curious lost tangle that involves Dustin Browder, ESPN, the Starship Enterprise, and a whole host of other lost threads from the mists of video game history.

E: My first question is fairly simple; what exactly is CNCTV?

J: CNCTV stands for Command and Conquer Television, which also went by the name BattleCast Prime Time. It was Command and Conquer (CNC) development team’s attempt to reach into the early video game social media space. Defense of the Ancients had just kind of blown up and the marketing department was really enthusiastic about where that stuff was heading and they wanted to get ahead of it.

E: What platform was this on? What year was this?

J: It aired on the EA (Electronic Arts) website under the Command and Conquer section. We worked on CNCTV while Command and Conquer 3 was in development so it was ready to launch around the time when the game came out, so 2007.  It is worth mentioning that it was the brainchild of our marketing director, David Silverman. At the time this project was simultaneously insane and visionary, as most visionary things are. We all thought he was a bit daft.

E: Why was it considered « daft,” or perhaps we could use the word “ambitious”?

J: It considered ambitious because at the EA Los Angeles studio we took one of our focus test rooms and gutted it and we built an entire soundstage with professional lighting! The studio was established by Richard Taylor, who did the Budweiser frogs and designed the Wrath of Khan version of the Enterprise. I mean this guy is a legend! So he directed the building of the studio and we had this giant news stage, it had all these cameras. The whole thing was a massive production and it cost a lot of money, so it was a big bet to put on the table for something that wasn’t at all proven.

E: Can you just describe one of the broadcasts for an audience that might not be familiar with the game nor esports?

J: Command and Conquer was a strategy game where you build an army of tanks and infantry and fight other players. CNCTV was a news format show, like you would see on EPSN. We based it very much on ESPN and even had a big spinning Command and Conquer TV logo. We had two hosts who would talk about the game. Then we would have special guests, updates, and whatnot. We would then take 1 v 1 match and treat it like we were covering a tennis match. The two hosts would introduce the matches we were looking at then we would dive into the game. We’d call play-by-play, « Oh! It looks like this player is going to build rocket troopers, and that suggests he’s going to go for this tactic. The player on the other side is going to go all jeeps. Let’s see what happens!” Then Aaron Kaufman would give the patch news.

E: Were these real-time or were these based on replays?

J: These were based on replays so we could review the replays ahead of time. You see, we were amateurs at this. This was before you had a lot of professional casting personalities. But we were amateurs because we were the game’s designers. We weren’t great TV personalities but we knew how the game worked. We were really unpolished.  Sometimes I would be a host but usually it would be Raj Joshi, and David Silverman, because they were much more charismatic. Greg Black, one of our game systems designers, did pretty well. I was mostly to awestruck by what was going on. Thank God he was there.

E: Everyone involved in this sounds like they were also working another full time at EA on the Command and Conquer project. Were the on-air personalities all selected from in-house staff?

J: They were. So Dave was the host, and was a very fun and over-the-top charismatic dude. Raj Joshi was a producer on the dev team and was selected for his humor. Really funny guy and really really friendly. Aaron was the team’s community manager; that’s why he was our « on the beat » reporter.

E: Did you ever try to hire formal on air talent for this, or was it always supposed to be people from the development team?

J: We did! We did have a few professional, polished, on air talent at first, but I can’t remember who they all were. They kind of worked out fine, but it just turned out they weren’t so much better than Raj that they were bring a huge amount of additional value. We thought we could have this home-grown thing from people on the dev team, and we thought the players would appreciate that. Look at it this way: Dustin Browder basically built the Command and Conquer team. Fans probably know him since in as the source of the saying, “Terrible terrible damage. » On air he’s so good, charismatic, and passionate. He’s part of the tradition of devs doing game casting. There just aren’t that many devs who can call those casts as well as Dustin. Prior to that he did Red Alert 2, Generals, Battle for Middle Earth, and then he was working on our RTS when he switched to StarCraft 2. Now he of course is the VP of game design at Blizzard. He was also the StarCraft 2 game director. He still casts games!

E: So the game isn’t even out and you’re already starting to develop this notion of a TV channel online that covers competitive matches hosted by the developers. Since you’re working crazy hours being a dev for this game, how did you find time to juggle production of the show?

J: We essentially isolated some of our time to running the show as a side gig. Marketing did a vast majority of the work. They had a small staff with a director. We had one of our game producers, Matt Ott (who is really great producer I work with today), and his junior job was to wrangle the crap that has to happen for the show to work. So we had a staff that was on there full time doing the editing, setting everything up. Then they would call us down as, and I use this terms loosely, « the talent. » We’d come down, put on a tie [laughs] and then get up in front of the camera. They had everything sorted out for us. The staff on the show was really dedicated so they minimized the impact on the development team so we could make the game.

E: Did the designers and the rest of the team, or even the rest of the company, think this was a genius idea? This was way before the American esports market was much of anything!

J: Oh my god, it was deeply contentious! Now granted, it was isolated. Marketing runs their own show, right? They’re not beholden to the dev team, especially at EA where marketing had quite a bit of support. So they had a budget, they had an idea, and that was that. They ran with it and we thought it sounded fun. But it did sound kind of crazy. But crazy can make a big difference when it is done at the right time. Some people thought it was just a bad idea and other people thought it was visionary. In the end it was little of both. We had 300,000 monthly views, I think. Which wasn’t too shabby for a niche genre PC game. Those games would tend to sell in the three to four million range, so 300,000 views a month is significant.

E: Did this come out of any pre-existing information about esports? Were people at CNCTV watching what Blizzard was doing with StarCraft in Korea?

J: Oh yeah!

E: This seems like such a long way back before even Riot, the current experts in esports, had figured out how to do all of the broadcasting in-house.

J: EA was seeking the same goal that Riot was seeking. This was when Defense of the Ancients had exploded, and people loved it. We knew StarCraft had been successful for years, dominating on Korean TV. There had been all this talk about Twitch and things like this coming up in the future. Those things were starting to happen and they were really exciting. People at EA who were paying close attention thought, « Jeez, we can get in on this. » It was tough though for a game team to roll it’s own show. That wasn’t something that anyone else was doing. But it was in the spirit of where Twitch is now. It was the exact same origin.

E: What do you think was the ultimate ideal was that EA was trying to accomplish with CNCTV?  Was it just marketing or was it something more?

J: Dave’s aspirations were something much more than getting people to see a commercial. He had a creative passion for the project which was pretty impressive. Dave wanted to create what Twitch is. But it’s hard to do that from the position of a major corporation just doing one channel about a single game.  It’s just tough when you don’t have quite enough content to keep audiences busy. YouTube and Twitch have numerous casters creating content 24/7. But when you only have an hour of the dev’s time every two weeks to create content, what do you fill that downtime with? Why would I as a viewer come back to the channel every day? It was a problem of throughput of content. But if Dave had been able to get the snowball big enough I mean, you would probably still see them doing this today.

E: How long did it last. How long were you doing regular episodes?

J: It feels like two years but I really don’t remember. It was a long time. Over time the set changed and so did the staff. It evolved while we were doing it significantly and the production staff got pretty damn good at making that show.

E: Were you personally known in the scene? Did you have groupies or fans in the community or at conventions?

J: So I was at a wedding once with Shing, my wife, and we were sitting at a table and this lady next to us, a friend of Shing’s, says, “Hey you look really familiar, where do I know you from?” We went back and forth. “Did I see you at this convention? Did I see you at Renaissance Faire? Are you in SCA? Did I see you at Comic Con?”

E: Because these would be the places where people might know you from…?

J: [Laughs.] All the geeky places where people who might know me would hang out. “Eventually she was like, « What’s your name? » « Oh I’m Jason. » « What’s your last name? » « Bender. » « You’re Jason Bender from BattleCast Prime! » So I had one person recognize me. At a wedding.

E: To conclude, I wondered, do you have anything to say to any random CNCTV fan that might be reading this?

J: If I knew then what I know now, I would have had a lot more coffee before each show so that I could bring a lot more entertainment and silliness to the BattleCast. The people were watching deserved it I would’ve been a lot more fun. But it’s great that people watched it and I think all of us RTS fans are really anxious to see another really great traditional RTS come out. Know that the developers of those old-school RTS’s are just as anxious to see them shipped as you are.

(This interview was edited for clarity and length.)

Portada anuncia que Kellogg, Publicis Media, Coca Cola y Heineken contribuyen con la guía de marketing en video en …

« El video se ha convertido en una herramienta crucial del marketing y la publicidad, y la guía de marketing en video 2017 de Portada es un ejemplo más de cómo Portada y sus socios ofrecen liderazgo en pensamiento editorial para impulsar al sector del marketing, la tecnología y los medios », dice Marcos Baer, editor de Portada.

La guía ofrece inteligencia/pronósticos y analiza a fondo las tendencias clave según la opinión de los principales ejecutivos de marketing de marca, de agencias y medios que están definiendo el espacio del marketing en video.

El marketing en video será un ingrediente especial del contenido de la 9a. edición anual de PortadaLat, el principal evento para profesionales del marketing y ejecutivos de tecnología dirigido a los consumidores latinoamericanos por todo el continente americano, el 7 y 8 de junio de 2017 en Miami. (https://www.portada-online.com/events/portadalat/).

EJECUTIVOS DE MARCA Y DE AGENCIAS QUE SUMAN SU APORTE A LA GUÍA DE MARKETING DE VIDEO EN LÍNEA 2017 DE PORTADA

Claudia Moreno-Escobar, Gerenta Senior de Estrategia Multicultural, Kellogg 
Edwin Hincapie, Gerente de Marketing Multicultural, Heineken
Ed Carias, Gerente Senior de Marca, Región Norteamérica, El Jimador Tequila 
Javier Delgado Granados, Director Multicultural de Grupo, Coca Cola
Jeremy Gilbert, Director de Iniciativas Estratégicas, The Washington Post
Karina Dobarro, Vicepresidenta y Directora Gerente de Estrategia Multicultural de Marca, Horizon Media
Janina Delloca-Pawlowski, Gerenta de Marketing Multicultural de Marca, Dunkin’ Brands
Marla Skiko, Vicepresidenta Ejecutiva, Directora de Soluciones Digitales y Datos, Publicis Media
Jennifer Weiss, Vicepresidenta, Directora de Conexiones, MediaVest
Sergio Barrientos, ‎Director General de Estrategia, M8 
Maria Carrasquillo, Gerenta Senior de Marketing, América Latina, Jarden Consumer/Sunbeam-Oster 
Humberto Cruz, Jefe de Socialyse 
Jorge Rocha, Líder Digital, América Latina, Publicis 
Andrés Mociulsky, Jefe de Compras Programáticas, Havas Media 
Gerardo Arce, Director General, Havas Entertainment 
Rosanna Saenz, Directora Digital, América Latina, Mindshare
Luiz Schmidt, Jefe de Marketing, América Latina y el Caribe, Brown Forman 
Mauricio Pallares Coello, Director de Marketing Corporativo, BBVA Bancomer 
Martha Gonzalez Gorgonio, Líder de e-Marketing, Salud del Consumidor en Latinoamérica, 3M 
José Luis Pérez, Gerente de Marketing de Desempeño, Volaris 
Luis Fernando Preciado, Gerente de e-Commerce, México, Nestlé 
Emilio Trabulse, Director de Marketing, Grupo Martí

TEMAS PRINCIPALES DE LA GUÍA DE MARKETING EN VIDEO 2017 DE PORTADA

– ¿Están listos los comercializadores para aumentar el gasto en anuncios de video en línea?
– Pronósticos de los anuncios de video más estadísticas clave 
– Desarrollo de audiencia en video: Cómo The Washington Post aprendió de sus errores
– Los compradores de anuncios en video revelan oportunidades y desafíos 
– Deportes: El encanto de los contenidos de video generados por el usuario
– Vloggers: Las marcas aprovechan el talento al sur de la frontera
– América Latina: Qué dicen los protagonistas clave
– Una mirada a los anuncios de Netflix en video para América Latina

PATROCINADORES PREMIUM
Admetricks (www.admetricks.com)
Azteca America (www.aztecaamerica.com)
Brand Networks (https://bn.co)
CNN en Español (www.cnnespanol.com)
JUGOtv (http://jugo.tv)
LatinOn (http://latinon.us
La Voz Media Group (http://lavozmediagroup.com)
Mundial Sports Network (www.mundialsportsnetwork.com)
Motivate (http://motivateroi.com)
NGL Media Group (www.nglmedia.com)
SlingTV Latino (www.sling.com/latino)
Taboola (www.taboola.com)
Zoomin.TV (www.zoomin.tv)

Si desea más información sobre los eventos y programas de marketing de contenidos, contacte a Kelley Eberhardt, Directora de Ventas y Marketing de Kelley@portada-online.com.

Información de contacto:
Kelley Eberhardt
Directora de Ventas y Marketing de Portada
Kelley@portada-online.com

SOURCE Portada

Related Links

http://www.portada-online.com

Technology: Video marketing is vital

As traditional media is becoming increasingly less effective in communicating and promoting your services and products, producing content/video to showcase your brand makes a lot of sense.

Social media will help you to deliver and amplify that message through video or any other type of content. So whether you are a hotel, restaurant or other type of business, video will definitely contribute to your success in a digital strategy.

Facebook and YouTube are the main players that distribute video content online and both have very unique and different characteristics.

YouTube is operated by Google and attracts the second-largest number of searches after Google Search, with three billion searches and more than 1.3 billion unique visitors each month.

This platform plays a major role in any digital marketing strategy over the long run. However, unlike Facebook, YouTube videos may not give you the instant gratification with the amount of views, as it is not as bulky.

But there is a reason for that. Facebook counts a view after three seconds after the video starts playing or even auto-playing.

Meanwhile, YouTube waits 30 seconds. But even if your YouTube video doesn’t have many views after a short period of time, there are several things you can do, such as making sure that you have the right descriptions in place with a good amount of keywords, tags and back links that point to your website.

If your video is optimised in this way, over time it will help your clients find your products and services when Video marketing is vital they are searching on YouTube.

On the other hand, Facebook, with an estimated 1.51 billion users and 665 million active users each day, offers a great way to distribute content and spread a message.

Facebook has been placing a lot of emphasis on video as a preferred medium with native video content, live steaming and 360 video. The aim is to have users upload the videos directly onto Facebook.

Once posted, your video is competing with all sorts of content, such as photos, links to articles and other posts.

Therefore your content needs to be short and to the point. In our experience, the shorter the video the better – we are talking about 15 to 45 seconds. Any longer and the retention of your viewers drops drastically.

The best thing about this platform is that you can deliver the content to a laser-targeted audience. And if you have paid ads, this will help put your content in front of potential buyers.

So which platform is better? I would say neither.

Each channel has different user behaviour, which can be relevant. Facebook will help you push content in a short period of time, where as YouTube will help out in the long run.

However, the most important thing is for your video to be entertaining and to deliver great value to your audience.

Daniel Villota is the Managing Director of E-Media Asia, the number one social media consulting agency in Southern Thailand. He can be contacted at daniel@e-media.asia or visit www.e-media.asia

Portada Announces Kellogg, Publicis Media, Coca Cola, Heineken Contribute to 2017 Online Video Marketing Guide …

« Video has become a crucial marketing and advertising tool and Portada’s 2017 Video Marketing Guide is one more example of how Portada and its partners are providing editorial thought leadership to drive the Marketing, Tech and Media sector forward, » says Marcos Baer, Publisher of Portada.

The Guide provides intelligence/forecasts and dissects key trends as seen by major brand marketing, agency and media executives who are shaping the video marketing space.

Video marketing will be a key content track at the 9th Annual Edition of PortadaLat, the prime event for marketers and tech executives targeting Latin consumers throughout the Americas, on June 7-8, 2017 in Miami. (https://www.portada-online.com/events/portadalat/).

BRAND AND AGENCY EXECS CONTRIBUTING TO PORTADA’S 2017 ONLINE VIDEO MARKETING GUIDE

Claudia Moreno-Escobar, Senior Manager for Multicultural Strategy, Kellogg
Edwin Hincapie, Multicultural Marketing Manager, Heineken
Ed Carias, Senior Brand Manager, North America Region, El Jimador Tequila
Javier Delgado Granados, Group Director Multicultural, Coca Cola
Jeremy Gilbert, Director of Strategic Initiatives, The Washington Post
Karina Dobarro, VP Managing Director of Multicultural Brand Strategy, Horizon Media
Janina Delloca-Pawlowski, Brand Manager Multicultural Marketing, Dunkin’ Brands
Marla Skiko, EVP, Director of Digital Data Solutions, Publicis Media
Jennifer Weiss, VP, Connections Director, MediaVest
Sergio Barrientos, ‎Chief Strategy Officer, M8
Maria Carrasquillo, Senior Marketing Manager- Latin America, Jarden Consumer/Sunbeam-Oster,
Humberto Cruz, Head of Socialyse
Jorge Rocha, Digital Lead-Latin America, Publicis
Andrés Mociulsky, Head of Programmatic Buying, Havas Media
Gerardo Arce, Director General, Havas Entertainment
Rosanna Saenz, Digital Director, Latin America, Mindshare
Luiz Schmidt, Head of Marketing, Latin America Caribbean, Brown Forman
Mauricio Pallares Coello, Director Corporate Marketing, BBVA Bancomer
Martha Gonzalez Gorgonio, e-Marketing Leader, Consumer Health Care LaTAm, 3M
José Luis Pérez, Performance Marketing Manager, Volaris
Luis Fernando Preciado, E-Commerce Manager, México, Nestlé
Emilio Trabulse, Director of Marketing, Grupo Martí

KEY TOPICS OF PORTADA’S 2017 VIDEO MARKETING GUIDE

– Are marketers ready to increase online video ad expenditures?
– Video ad forecasts plus key stats
– Video audience development: How The Washington Post learned from its mistakes
– Video ad buyers speak out on opportunities and challenges
– Sports: The allure of User Generated Video Content
– Vloggers: Brands use talent south of the border
Latin America: What key players say
– A look at Netflix’s Latin American video advertising

PREMIUM SPONSORS
Admetricks (www.admetricks.com)
Azteca America (www.aztecaamerica.com)
Brand Networks (https://bn.co)
CNN en Español (www.cnnespanol.com)
JUGOtv (http://jugo.tv)
LatinOn (http://latinon.us)
La Voz Media Group (http://lavozmediagroup.com)
Mundial Sports Network (www.mundialsportsnetwork.com)
Motivate (http://motivateroi.com)
NGL Media Group (www.nglmedia.com)
SlingTV Latino (www.sling.com/latino)
Taboola (www.taboola.com)
Zoomin.TV (www.zoomin.tv)

For information on events and content marketing programs, contact Kelley Eberhardt, Director of Sales and Marketing at Kelley@portada-online.com.

Contact Information:
Kelley Eberhardt
Director of Sales and Marketing at Portada
Kelley@portada-online.com

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/portada-announces-kellogg-publicis-media-coca-cola-heineken-contribute-to-2017-online-video-marketing-guide-free-download-300357284.html

SOURCE Portada

Related Links

http://www.portada-online.com

Online Video Platform – Market Trends and Forecasts: Technavio

LONDON–(BUSINESS WIRE)–Technavio’s latest report on the global
online video platform market
provides an analysis on the
most important trends expected to impact the market outlook from
2016-2020. Technavio
defines an emerging trend as a factor that has the potential to
significantly impact the market and contribute to its growth or decline.

Ishmeet Kaur, a lead analyst from Technavio, specializing in research on enterprise
application
sector, says, “Digital media and marketing
professionals are driving the growth of online advertisement market,
which in turn, increases the demand for online video platform market. In
2015, internet advertising by social media accounted for 32%-34% of the
global internet advertisement market, online video accounted for
23%-26%, which is likely to increase during the forecast period, and
paid research accounted for 15%-17%
.”

Online video consumption has shown massive growth over the past 2-3
years. Among the digital devices, mobile devices have taken over as the
preferred medium of online video consumption. The smartphone market has
seen an exceptional growth in the last 5 years. As per Technavio, in
2016, smartphones worldwide grew at a year-over-year (YoY) rate of
8%-10% as compared to all cell phones, which grew at 2%-4%. Smartphones
crossed 1.4 billion mark in 2015 and are expected to reach around 2
billion by 2020. This increase in the number of mobile devices is making
it easier for consumers to access video content, anytime anywhere.

Request a sample report: http://www.technavio.com/request-a-sample?report=54176

Technavio’s sample reports are free of charge and contain multiple
sections of the report including the market size and forecast, drivers,
challenges, trends, and more.

The top four emerging trends driving the global online video platform
market according to Technavio ICT
research analysts are:

  • Introduction of video analytics
  • Growth in subscriptions of 4G networks
  • Increase in number of mobile app downloads
  • Rise in video conferencing

Introduction of video analytics

The increased number of online forums have boosted the demand for video
analytics. The majority of the vendors in the market have started
offering analytics solutions that track the number of viewers at any
given time, along with videos viewed, viewing rate, geographic
distribution, and real-time data about upload and download speed. This
analytical solution offers actionable insights like data correlation
that organizations and video content publishers can use to manage video
content.

Analytical solutions work as a backbone for the interaction of
online and mobile videos and help track and manage marketing campaigns.
The video analytics market is at a nascent stage and will gain
significant traction during the forecast period
,” according to
Ishmeet.

Growth in subscriptions of 4G networks

Technological advances have enabled operators to provide high-quality,
high-bandwidth, and high-speed internet, driving the growth of 4G
subscriptions. 4G subscriptions will increase at a CAGR of 31.06% during
the forecast period. This increase in 4G subscriptions will drive
digital data consumption.

Widespread investment in 4G and upcoming 5G network rollouts has led to
greater availability of higher data speed required for video data
streaming. Investment in network upgrading and spectrum will drive data
growth. The US alone has spent around USD 40 billion from 2012 to 2015
on network upgradation. Globally, a whole new generation of online video
has emerged with access to compatible multimedia capable devices such as
smartphones, tablets, and improved network bandwidths (4G and 5G
coverage).

Increase in number of mobile app downloads

With increased penetration of mobile devices and the internet, the
number of mobile app downloads has also risen from 2013. As companies
advertise on apps, the scope for in-app advertising has expanded for a
range of applications. For instance, several ads posted in gaming app
stores such as Hill Climb Racing and Bubble Shooter are not related to
the games but to picture editing, music streaming, and safe lock apps.

Rise in video conferencing

By 2018, video conferencing will become one of the most widely used
methods of communication. Employees can use consumer devices such as PCs
and Android smartphones and tablets, to connect and communicate with
each other. Video conferencing using Skype is inexpensive and easy to
use. More than 70% of the SMEs have replaced business travel with
video-based communication. Several large companies are also using video
conferencing to reduce business-related travel costs. Since online video
platforms help companies record, webcast, and stream video conference
meetings, the high demand for video conferencing will drive the demand
for online video platforms during the forecast period.

The top vendors are as follows:

  • Brightcove
  • Kaltura
  • Ooyala
  • thePlatform

Browse Related Reports:

Do you need a report on a market in a specific geographical cluster
or country but can’t find what you’re looking for? Don’t worry,
Technavio also takes client requests. Please contact
enquiry@technavio.com
with your requirements and our analysts will be happy to create a
customized report just for you.

About Technavio

Technavio
is a leading global technology research and advisory company. The
company develops over 2000 pieces of research every year, covering more
than 500 technologies across 80 countries. Technavio has about 300
analysts globally who specialize in customized consulting and business
research assignments across the latest leading edge technologies.

Technavio analysts employ primary as well as secondary research
techniques to ascertain the size and vendor landscape in a range of
markets. Analysts obtain information using a combination of bottom-up
and top-down approaches, besides using in-house market modeling tools
and proprietary databases. They corroborate this data with the data
obtained from various market participants and stakeholders across the
value chain, including vendors, service providers, distributors,
re-sellers, and end-users.

If you are interested in more information, please contact our media team
at media@technavio.com.

Un match sans lendemain

MONTRÉAL – Les deux seules victoires des Redmen de McGill face aux Carabins de l’Université de Montréal datent de 2002 et au total des points, McGill l’avait emporté 99-0. Les choses ont bien changé, mais un aspect du match de samedi ne peut être négligé : il n’y aura pas de lendemain.

Les deux équipes ont croisé le fer la semaine dernière dans une victoire conservatrice des Bleus par la marque de 13-0. En plus de viser la victoire, les Carabins devaient accorder le moins de points possible pour remporter le titre de la saison régulière, ce qu’ils ont fait.

Sept jours plus tard, sans dire que la situation est complètement différente, l’entraîneur-chef Danny Maciocia bénéficiera d’un peu plus de liberté et aura l’occasion de laisser aller sa créativité davantage.

«Ce n’est pas compliqué, on joue pour gagner. Cette semaine, on va pouvoir ouvrir notre livre de jeu et être un peu plus agressif à l’attaque. Du côté de la défensive, on ne devrait pas changer grand-chose», a-t-il expliqué.

Des surprises?

Au football, chaque décision est calculée et prise pour des raisons claires. Il ne faut donc pas croire que l’entraîneur d’expérience gardera quelques cartes cachées en prévision d’un éventuel duel en finale de la Coupe Dunsmore. Au besoin, il n’hésitera aucunement à tout déployer pour gagner le match.

«Dans ma carrière, j’ai vécu des situations très bizarres. Dans certaines rencontres, tu ne veux pas utiliser des jeux afin de conserver l’effet de surprise pour les prochains adversaires, mais des fois, au quatrième quart, tu te rends compte que c’est beaucoup plus serré que tu l’aurais imaginé et ça te crée de sérieux problèmes, a avoué Maciocia. Il n’y a pas de lendemain, alors c’est comme une finale. On va tout donner et avec les entraîneurs qu’on possède, on pourra ajouter des jeux si on joue la semaine prochaine.»

Un cadeau pour les partisans

Advenant une victoire face aux Redmen, les Carabins disputeront la finale québécoise au CEPSUM. Les partisans montréalais n’ont pas dû être aussi patients que ceux des Cubs de Chicago, mais il s’agirait tout de même d’une première depuis la saison 2004.

«Nos partisans le méritent. Je pense que leur appui sera très positif pour nous.»

Des éléments-clés

Même si le succès des Carabins ne repose pas seulement sur quelques joueurs en particulier, certains sont parvenus à attirer l’attention de leur entraîneur pour les bonnes raisons, à commencer par le quart-arrière Samuel Caron.

«Je ne pense pas que beaucoup de gens connaissaient son nom avant la saison. Plusieurs pensaient qu’on était en transition avec le départ de Gabriel Cousineau, mais ce n’était pas le cas. D’après moi, Samuel est l’un des joueurs les plus utiles dans le circuit actuellement.»

«Les deux recrues sur la ligne offensive François Côté et François Bessette m’ont également impressionné. Ils nous ont beaucoup aidés avec les multiples blessures. Dans l’équipe, nous avons 82 joueurs et seulement 48 seront habillés, mais peu importe qui ils sont, je serai à l’aise», a ajouté avec confiance le pilote des Bleus.

Accusé de leurre d’enfant, un homme sera évalué en psychiatrie

Reda Benabed a été confié au département de psychiatrie légale du CHUS après sa comparution, mercredi, au palais de justice de Sherbrooke.

Des accusations de leurre informatique sur une personne de moins de 16 ans entre le 16 et le 24 octobre 2016, d’avoir communiqué avec un policier alors qu’il croyait que c’était une personne de moins de 16 ans, de possession de pornographie juvénile ainsi que bris de condition ont été autorisés contre lui.

L’avocate de la défense Me Karolanne Bonin a demandé que son client soit évalué sur sa responsabilité criminelle au moment des faits qui lui reprochés en vertu de l’article 16 du Code criminel.

Il sollicite un policier

Benabed a été arrêté, mercredi, alors qu’il se rendait rencontrer une victime potentielle… qui était en fait un policier de la Sûreté du Québec.

L’accusé aurait sollicité une personne de moins de 16 ans sur Internet. Au cours de l’enquête menée par la SQ, Reda Benabed serait entré en contact avec des policiers qu’il croyait être une autre personne de moins de 16 ans.

Il s’est donc retrouvé, mercredi, devant le juge Claude Provost de la Cour du Québec.

Son dossier a été reporté au 2 décembre prochain pour le retour d’évaluation psychiatrique.

Les policiers ont réalisé une perquisition au domicile du suspect à Trois-Rivières où du matériel informatique a été saisi pour analyse.

Cette enquête a été entamée à la suite d’informations reçues du public.

C’est Me Marilène Laviollette qui représente le ministère public dans cette affaire.

Reda Benabed a déjà été impliqué dans des affaires de vols qualifiés dans la région de Trois-Rivières.

Turquie : Ankara lance un coup de filet contre le principal parti prokurde

Selahattin Demirtas et Figen Yüksekdag, les coprésidents du Parti démocratique des peuples (HDP, prokurde), le 10 avril 2015, à Ankara.

Vendredi 4 novembre à l’aube, la police turque a interpellé onze députés du Parti démocratique des peuples (HDP, prokurde), le troisième parti au Parlement (59 députés sur 550), dont les coprésidents Selahattin Demirtas et Figen Yüksekdag. « La police est devant ma porte avec un mandat pour m’emmener de force », a tweeté Selahattin Demirtas depuis son domicile de Diyarbakir (sud-est de la Turquie).

Sitôt après le tweet de Selahattin Demirtas, l’accès à Twitter, Facebook et à la messagerie WhatsApp a été bloqué dans toute la Turquie. Peu après, une voiture piégée a explosé aux abords d’une annexe de la préfecture de police de Diyarbakir, faisant au moins huit morts et une centaine de blessés.

La coprésidente du HDP, Figen Yüksekdag, a été arrêtée à son domicile à Ankara, tout comme les députés Sirri Süreyya Önder, Idris Baluken et Mehmet Ali Aslan. Le siège du parti HDP à Ankara a également été perquisitionné. Selon leurs avocats, les députés se voient reprocher d’avoir refusé de témoigner dans des affaires liées au terrorisme. « Le HDP appelle la communauté internationale à réagir contre le coup d’Etat mené par le régime d’Erdogan », a écrit le HDP sur son compte Twitter depuis bloqué.

Lire aussi :
 

La Turquie bloque l’accès à Twitter, WhatsApp, Facebook et YouTube

« Personne ne sait où va la Turquie »

Les autorités accusent le HDP d’être une extension du Parti des travailleurs du Kurdistan (PKK, interdit en Turquie), désigné par la Turquie (comme par l’Union européenne et les Etats-Unis) comme un groupe terroriste. Après une trêve de deux ans et demi, la guerre a repris de plus belle à l’été 2015 dans les régions du sud-est à majorité kurde entre les forces spéciales turques et les rebelles kurdes. Elle continue de faire rage, faisant des morts chaque jour, le plus souvent lors d’explosions de véhicules piégées ou de mines téléguidées à distance sur des convois de l’armée.

Le président turc, Recep Tayyip Erdogan, à Ankara le 3 novembre.

Le gouvernement turc a durci son attitude envers le HDP à partir des législatives du 7 juin 2015, quand la formation prokurde a remporté 13,5 % des voix aux législatives tandis que le Parti de la justice et du développement (AKP), le parti des islamo-conservateurs, a perdu sa majorité pour la première depuis 2002. Au président turc Recep Tayyip Erdogan, avide d’imposer au pays un système présidentiel sans contre-pouvoir, Selahattin Demirtas avait alors rétorqué : « Nous ne vous laisserons jamais devenir président. » En mai, le Parlement turc, avec 376 voix pour, a voté en faveur de la levée de l’immunité parlementaire de 148 députés dont 53 du HDP.

Depuis Izmir, au bord de la mer Egée, le chef du Parti républicain du peuple (CHP, le parti d’Atatürk), Kemal Kiliçdaroglu, a déclaré : « Ces arrestations sont absurdes (…). La Turquie avance comme un véhicule sans freins. Personne ne sait où elle va. Les dirigeants sont en train de la ramener dans les ténèbres moyen-orientales, tout ça pour imposer un régime présidentiel personnifié. » Il faisait allusion au régime présidentiel que le président turc Recep Tayyip Erdogan veut imposer au pays. « On ne peut diriger par la vendetta », a-t-il ajouté.

« Ce qui s’est passé cette nuit, ce n’est pas seulement un putsch mais une tentative de diviser le pays, c’est comme si l’Assemblée nationale avait été bombardée une seconde fois », a dénoncé Sezgin Tanrikulu, député du CHP pour Istanbul. « Le 15 juillet était un putsch contre la Turquie, cette arrestation est comme un deuxième putsch, une provocation pour enflammer la Turquie », a renchéri Ali Seker, lui aussi député du CHP pour la circonscription d’Istanbul. L’Union européenne s’est dite « extrêmement inquiète » après cette arrestation et a contacté Ankara à ce sujet, a déclaré vendredi la chef de la diplomatie de l’UE, Federica Mogherini.

Depuis le coup d’Etat manqué du 15 juillet – ourdi, selon Ankara, par Fethullah Gülen, le prédicateur musulman réfugié aux Etats-Unis – le gouvernement a imposé l’état d’urgence dans tout le pays jusqu’en janvier 2017. Une répression sans précédent s’en est suivie : 37 000 personnes ont été arrêtées, 110 000 enseignants, policiers, magistrats, membres des services secrets et autres ont été mis à pied.

Purges quotidiennes

Le pays n’est plus qu’une immense machine à arrêter, punir, limoger. Jeudi 3 novembre, 1 218 gendarmes soupçonnés de collusion avec le mouvement Gülen ont été limogés. La veille, 137 mandats d’arrêts avaient été émis contre des universitaires accusés de la même chose. Pour être suspect, il suffit d’avoir eu un temps un compte à la banque Asya (la banque du mouvement Gülen, parfaitement légale pourtant), d’avoir été abonné au quotidien Zaman, ou d’avoir utilisé l’application numérique ByLock.

Devenues quotidiennes, les purges s’abattent sur tous les opposants : ceux de gauche, les syndicalistes, les militants des droits de l’homme et de la cause kurde. Tout le monde est sous la menace, les gens sont tétanisés par la peur. Jeudi 3 novembre à Istanbul, alors que s’ouvrait la Foire internationale annuelle d’art contemporain, des islamo-nationalistes ont fait une descente au beau milieu du vernissage pour faire retirer un buste qui ne leur plaisait pas, menaçant son auteur de mort.

L’économie turque risque de pâtir de cette situation. Le tournant répressif, l’insécurité, l’instabilité géopolitique ne sont pas sans l’affecter. Vendredi, la lire turque a continué sa descente (3,47 pour un euro contre 3,41 la veille) tandis que la Bourse d’Istanbul a vu son indice de valeurs baisser.

Hormis la chute de la monnaie locale (- 40 % par rapport au dollar en deux ans), le chômage est en hausse (10 % au total, 19 % chez les jeunes), le déficit courant s’accroît. La croissance est poussive (3,2 % en 2016) et deux agences de notation financière (Standard  Poor’s et Moody’s) ont récemment classé la Turquie comme impropre à l’investissement. Or, pour financer son déficit, la Turquie a un besoin crucial en investissements étrangers. Mais comment attirer les investisseurs alors que les décrets liés à l’état d’urgence ont permis la confiscation de 496 entreprises ?

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Turquie : inquiétude et détermination après l’arrestation de journalistes d’opposition