Archives de catégorie : Video Marketing

Le Canada écarte la République tchèque et passe en demi-finales – ICI.Radio

Le Canada s’attendait peut-être à un match facile en affrontant la République tchèque en quarts de finale, mais ce fut loin d’être le cas.

Peu importe, inspirés par un Thomas Chabot tout feu tout flamme, les Canadiens sont finalement venus à bout des coriaces Tchèques devant une foule dégarnie au Centre Bell. Ils ont ainsi obtenu leur laissez-passer pour la demi-finale contre la Suède, mercredi.

Le défenseur originaire de la Beauce s’est chargé d’infuser une dose d’énergie à son équipe — et à la foule — chaque fois que les Tchèques ont montré les dents. Il a terminé la soirée avec une récolte d’un but et une mention d’assistance.

La formation canadienne a probablement connu son pire début de match du tournoi. Elle n’affichait aucune conviction en jeu de transition et les passes rejoignaient rarement leur destinataire.

Les Tchèques ont profité du jeu amorphe des Canadiens pour s’inscrire à la marque d’une bien drôle de manière en fin de première. Un tir frappé décoché par un défenseur tchèque a heurté Kale Clague pour ensuite dévier sur l’arbitre à la gauche du filet et revenir sur la palette de David Kase, qui n’a eu qu’à tirer dans une cage béante.

Ce but inattendu a jeté une douche froide dans les gradins et les amateurs ne se sont pas gênés pour faire connaître leur mécontentement en huant leurs favoris au terme du premier vingt.

On ne sait trop si l’entraîneur-chef Dominique Ducharme a livré un discours enflammé entre les deux périodes, mais sa troupe affichait un tout autre visage en deuxième période.

Blake Speers, le jour de son 20e anniversaire de naissance, et Mitchell Stephens, qui avait raté les deux derniers matchs en raison d’une blessure, ont touché la cible dans les huit premières minutes de jeu alors que le Canada a pris le contrôle du match.

Un mauvais but accordé par Connor Ingram un peu plus d’une minute après le filet de Stephens a cependant fait taire la foule et a semblé couper les jambes des Canadiens. Chabot est cependant intervenu.

Il s’est emparé d’une rondelle libre à la ligne bleue avant de se défaire de deux adversaires pour décocher un tir précis et battre le gardien Jakub Skarek du côté du bouclier pour donner les devants 3-2 aux siens. Il s’est alors jeté contre la baie vitrée et a vite été rejoint par ses coéquipiers.

Le Montréalais Julien Gauthier a donné deux buts de priorité au Canada en début de troisième période, mais Simon Stransky a fait 4-3 en s’emparant d’un retour de lancer à la suite de deux arrêts d’Ingram.

Mais encore une fois, Chabot est revenu à la charge en enjambant un adversaire avant de passer le disque à Clague, qui a décoché un puissant tir frappé. La rondelle a dévié pour aboutir sur la palette de Gauthier, qui a enfilé son deuxième du match devant famille et amis.

Ingram n’a démontré rien de convaincant, mais il a tout de même repoussé 16 tirs devant la cage canadienne. Son vis-à-vis, Skarek, a fait face à un barrage de 41 tirs.

La Suède toujours invaincue

Plus tôt dans la journée au même endroit, la Suède, non sans une légère frousse, a signé une victoire de 8-3 contre la Slovaquie pour passer en demi-finale.

En avance 5-0, les prochains adversaires des Canadiens ont levé le pied en fin de deuxième période et ils ont rapidement payé le prix. Martin Bodak et Miroslav Struska ont réduit l’écart à 5-2 avant qu’Adam Ruzicka ne se fasse frustrer par Felix Sandstrom du bout de la jambière en fin de période.

Ruzicka a obtenu vengeance à 1:53 de la troisième pour redonner aux siens un espoir de courte durée.

Tim Soderlund, avec son deuxième du match, et Lias Andersson ont déjoué Adam Huska en un peu plus d’une minute pour mettre le match hors de portée. Joel Eriksson Ek a inscrit son deuxième de la rencontre en avantage numérique en fin de match pour tourner le fer dans la plaie.

Les États-Unis passent, mais non sans difficultés

À Toronto, les États-Unis ont difficilement assuré leur passage en demi-finales en l’emportant 3-2 contre la Suisse.

Jordan Greenway a marqué le but décisif 18 secondes après que la Suisse eut créé l’égalité grâce au deuxième but du match de la sensation de 17 ans Nico Hischier.

Jeremy Bracco et Luke Kunin avaient donné l’avance 2-0 aux Américains en première période.

Tyler Parsons a bloqué 19 tirs, tandis que le gardien suisse Joren van Pottelberghe a réalisé 14 arrêts.

Les États-Unis feront face à la Russie en demi-finale, mercredi au Centre Bell.

Pas de miracle pour le Danemark

En après-midi au Centre Air Canada, Kirill Kaprizov a inscrit deux buts et le gardien Ilya Samsonov a repoussé les 14 tirs dirigés vers lui pour permettre à la Russie d’accéder aux demi-finales grâce à une victoire facile de 4-0 face au Danemark.

Alexander Polunin et Pavel Karnaukhov ont aussi trouvé le fond du filet pour la Russie.

Le Danemark, qui avait connu le meilleur tour préliminaire de son histoire en maintenant une fiche de 1-1-1-1, n’avait visiblement plus de miracle en banque. Et disons que le but de Polunin, marqué du centre de la patinoire à 8:45 de la première période, a fait mal à la troupe d’Olaf Eller.

Play to Win: the Rise of Marketing Games

As more and more marketing content is produced by the world’s organizations it is becoming increasingly difficult to capture and hold anyone’s attention. Today, over 1,400 new blog posts are uploaded every minute. Technology has turned us all into publishers, journalists, musicians and film makers.

To unlock the Asian market, register now to the iFX EXPO in Hong Kong.

Ironically, the same democratization of the media has made it virtually impossible for most of us to gain an audience for our creative outpourings and marketing messages.

Marketing reach

The popularity of games can make them the ideal media to carry your marketing messages where case studies, blogs, white papers and video content have failed to hit the mark. Games offer enormous reach. In the first half of 2016 a staggering 400 million PlayStation 2, Nintendo DS and Xbox 360 game consoles were sold worldwide. Forget socially awkward teenage boys locked in their bedrooms playing fantasy, action and driving games. Nowadays half of all gamers are women and most are thirtysomethings.

Gaming the system

Unlike interruption marketing and advertising, people actively choose to participate in gameplay. Games that are compelling, challenging and fun will hold your target audience’s attention far longer than a print advertisement, TV or radio commercial.

The average time spent in an advergame (a game that contains branded content or has been specifically created to promote an organization, product or service) is 7 to 30 minutes. 4 out of 5 smartphone users regularly play games on their mobiles, and half of these people play every day. 1 in 3 advergame players share their contact details with the brand during or after playing a title they like.

In contrast, traditional and online advertising has lost much of its effectiveness. In a bid to keep the gravy train moving, the length of TV commercial breaks that punctuate the most popular shows has increased over the last five years while the shows themselves have been trimmed to compensate. So we get less Big Bang Theory for our buck (sorry, couldn’t resist).

Affordable game development

The cost of game development has fallen steadily over the years. The price of a very basic VR (virtual reality) game with limited functionality and simple graphics starts from around USD 5,000, for example. Game developers typically charge by the hour or a day rate.

In Western Europe you might expect to pay anywhere from $50 to $200 per hour. In the US and Canada, you’ll probably pay more. Of course, before you get started on development you’ve got to be certain that a game is the right marketing approach for your target audience.

Next, you need to be clear and realistic about the game’s marketing objectives and what it can deliver. Don’t let the prospect of building a cool video or VR game distract you from its intended purpose. If you don’t think it can realistically deliver a marketing return, then kill the project and move on.

Player loyalty

The psychology of games means that the more positive our experiences during play the stronger our associations with the activity and desire to repeat it. Every time we play a game that surprises, delights and challenges us our brains produce a chemical neurotransmitter called dopamine. In a game scenario, dopamine motivates us to take actions and prepares us for coming events. Anticipation and motivation keep gamers coming back for more.

Total recall

Burger King and Microsoft teamed up to develop a series of games for Xbox and Xbox 360 during the Christmas holiday season of 2006. The games sold for just $3.99 with value meals at selected Burger King outlets. They sold 3.2 million games in just 8 weeks.

The campaign resulted in a 40% profit increase (YOY), a 4% increase in same store sales and won the Grand Prix Titanium Lion at Cannes, 2007. Research from the University of Colorado shows the impact of games and simulations on adults’ ability to retain and recall information. Subjects of the study displayed an 11% higher rate for factual knowledge recall and a 9% increase in the retention rate of information.

Context is king

However, UK research found very poor levels of engagement with consumers when exposed to brand sponsorship within major game titles. You cannot simply plaster your brand logo all over games like the F1 series developed by Codemasters, and hope to see a return on your investment.

Similar to product placement in movies and TV shows, it only works when the branded item is integral to the storyline. Without context, brand logos and product placements become meaningless wallpaper that the player or audience simply ignores.

VR and AR games

Games offer brands and marketing departments a huge amount of choice from simple scratch cards and low tech board games to massive multiplayer digital environments, virtual and augmented realities. Statistics by AR company Blippar claim that augmented reality is 2 ½ times more effective at holding a prospect’s attention than radio or TV advertising but they don’t have figures for sales or brand recall.

Nonetheless, it is clear that money is pouring into the development of VR and AR technologies. Digi-Capital estimates that the combined VR/AR market will be worth USD 150 billion by 2020.

Marketing success and failure

Banks and other financial institutions have had some early successes using games and social platforms such as Facebook to engage and educate customers about everything from loans to mortgages. Similarly, many of the world’s big banks are now using trading games like Stockfuse as part of their recruitment and selection processes.

These trading game simulations test an applicant’s ability to assess risk and their knowledge of compliance rules and guidelines. Virtual reality offers another dimension to simulations or ‘serious games’. Everyone from retailers, fast food restaurant chains, furniture manufacturers and holiday companies to healthcare providers have pounced on the new technologies for marketing purposes, although the results have been somewhat mixed.

IKEA’s virtual reality kitchen experience, for example, seems to have received a fair amount of criticism for the weakness of its offering. On the other hand, in Vienna, Austria, an augmented reality bus shelter proved the perfect platform to promote the latest series of the zombie hit TV show, The Walking Dead.

AR technology was used to superimpose flesh-eating zombies onto a real-time feed of the physical background around a bus shelter, creating some scary moments for the unsuspecting commuters.

No doubt some marketing departments and creative agencies will find the allure of new technologies impossible to resist, and probably get burned as a consequence. But whatever the technology, it must be the right medium for the target audience to successfully deliver a memorable brand experience. Flashy gimmicks alone just won’t do.

This article was written by Charlie Trumpess, a communications and marketing specialist.

Instagram Marketing Q&A with Luis Sanz, Co-Founder and COO of Olapic

greg-instagram

Instagram recently announced that its community has grown to more than 600 million Instagrammers. And the last 100 million joined in just the past six months. To get an idea of what this means for readers of The SEM Post, I interviewed Luis Sanz, the Co-Founder and COO of Olapic.

Olapic is one of the leading visual marketing platforms for the curation, activation, and analysis of earned content. An official Instagram Partner as well as a Facebook Marketing Partner and Pinterest Marketing Developer Partner, Olapic works with hundreds of global brands to amplify marketing and e-commerce channels with images and videos from real people, creating more personalized and powerful brand experiences.

Based in Olapic’s New York headquarters, Sanz also serves as the company’s head of technology and product development. His deep technical background fueled the development of Olapic’s proprietary predictive algorithm, Photorank, which analyzes dozens of different aspects of an image to determine its likelihood to trigger a purchase.

Here are my questions and his answers.

Greg Jarboe: According to eMarketer, 74.2% of U.S. companies with 100 or more employees will use Instagram for marketing purposes in 2017 – more than the 66.2% that will be using Twitter. That’s a significant shift from this year. By eMarketer’s measure, 66.1% of marketers currently use Twitter, compared to the 53.2% who use Instagram.  What do you think is behind this shift?

Luis Sanz: A game changer for all of social platforms was the ability to share photos and videos.  In earlier days, platforms such as Facebook got a huge boost when they introduced the ability to post and share visual content.  With Instagram exploding into the marketing and reaching a new milestone of 600 million users, and the fast rise of Snapchat, we see that visual platforms are higher performers.  Twitter was late to the game and has not been able to really harness visual content well.  Also, new features and functionality such as Instagram ‘Stories’, live video  and ‘Shop Now’ capture how people can and want to interact with the platform and so this shift is not surprising.

Marketers are also finding visual platforms more powerful and are therefore looking to invest where people are more engaged.  In addition to advertising and e-commerce features, brands are also starting to recognize the power of high-quality user-generated content and the influence it has on consumers. With the rising Millennial consumer, authenticity is key to building trust and brands are starting to take notice and adjust how they are addressing their customers.

Greg Jarboe: Olapic has long been partners with both Instagram and Facebook. What do you think is driving all the moves that Instagram has made in 2016 to become a social commerce powerhouse for brands?

Luis Sanz: As consumers continue to flock to its platform and share content, Instagram has recognized the marketing potential social content has for brands. The platform’s changes are being driven by a careful, but thorough, understanding of the needs of both its brands advertisers and consumer audiences. Instagram has taken note of the features that have excelled on other platforms — such as Facebook Live and Snapchat Stories — and worked to implement similar features to delight users and create robust, truly memorable experiences.  It has also employed active listening, taking note of users’ continuous requests for shoppable content, to bring social commerce to the platform in a big way through its ‘Shop Now’ feature. By designing with both brands and consumers in mind, Instagram is now equipped with the tools needed to help retailers reach their most passionate fans and inspire sales.

Greg Jarboe: From ‘Stories‘ to live video to ‘Shop Now‘, how have the features that Instagram has been rolling out lately changed the game for retailers?

Luis Sanz:  With these features, Instagram is giving brands the assets they’ve wanted for quite some time and creating an environment where it’s as easy for users to shop as it is for retailers to show off their content.

With live video streaming, brands have the opportunity to get creative and share behind-the-scene moments with their fans or stream special events, fashion shows, or even store openings to create enthusiasm and inspire purchases.  The Stories feature, meanwhile, creates additional opportunities for brands to share timely content, specifically photos or videos related to offerings. For example, a brand could upload a picture to their Story highlighting a sale that day, or a video of a newly-unveiled product.

‘Stories’ allow brands to keep closely connected with followers and inspires another form of interaction with users than just scrolling through a timeline. ‘Shop Now’, meanwhile, streamlines the shopping experience, making it easier for a brand to engage a customer with the ability to buy on-the-spot. Previously, a shopper would have to conduct a separate mobile search for a product that caught their eye, adding friction to the experience and potentially reducing the possibility of a sale. But, with the ‘Shop Now’ feature, consumers can quickly learn more about displayed products and are only a few taps away from purchase. Even the new Save for Later bookmarking feature takes a page out of the Pinterest playbook by allowing users to save photos and videos in a private tab so they can go back to make a purchase and not get lost in the stream.

From our experience, creating a frictionless path to purchase is a major factor in driving sales and we’ve seen this proven by the success with our shoppable Instagram feature, Tapshop.

Greg Jarboe: I read your blog post, “What shopping on Instagram means for social commerce.” Can you summarize your three specific reactions to Instagram’s announcement of new shopping functionality?

Luis Sanz: We’re thrilled to see Instagram embrace social commerce – it was a development we had been anticipating for a long time. But we also think it’s just the beginning. Right now, ‘Shop Now’ is limited to only a select number of brand partners; if Instagram truly wants to give customers a seamless shopping experience, they need to make it possible for shoppers to make purchases in-app for a more diverse variety of brands. And, of course, this new feature leaves the big question: how will Instagram monetize this feature? We’ve seen other social media sites monetize their most innovative features, like Facebook’s Instant Articles. Eventually, Instagram will have to take similar steps.

Greg Jarboe: Finally, what’s your reaction to Instagram’s latest announcement that its community has grown to more than 600 million Instagrammers. And the last 100 million of these joined in just the past six months.

Luis Sanz: Instagram is quickly becoming the social network of choice for many people, because of how easy it is for users to find and share visual experiences with others and humans are visual communicators by nature. Instagram also, is much more than a photo sharing app: it’s a community of passionate individuals who can now stream video, share photos directly with friends, and even shop. They have been exceeding good at executing on their roadmap and innovate very quickly as new uses and user habits become apparent which helps support and fuel their growth.

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How Artificial Intelligence is transforming eCommerce marketing – A CXO Talk Video Interview

Recently, my colleague, Andrew Eichenbaum, Head of Data Science at Kahuna, and I had the pleasure of sitting down with Michael Krigsman of CXO Talk. Michael conducts interviews on topics that are profoundly changing the technology and business landscape.

We spent the hour discussing artificial intelligence and machine learning and how they’re transforming consumer engagement and B2C marketing automation. Thanks to recent advancements in machine learning, and the ability to process consumer behavior and activity in real time, we can now offer more more relevant information and products and therefore scale personalization to millions and millions of individuals within seconds, treating them how they want to be treated—as an audience of one. Whether it’s Amazon making super relevant recommendations or Uber being able to predict demand and supply at just at the right time, modern marketers are re-casting customer engagement and commerce entirely. This is how leading internet brands operate—and this is at the heart of what Kahuna’s cross-channel marketing automation platform does for some of the most modern and successful digital brands, such as HotelTonight, GoPro, Yelp, Dollar Shave Club, and more.

Contrast this with traditional B2C marketing automation technology that was built to do impersonal batch blast email delivery with little context of the right time, the right place, and the right message. After a decade of investment in expensive and labor intensive technology, e-commerce still only sees a paltry 2-3% conversion, and per Google’s own research, goods worth a staggering $280 billion are still abandoned in shopping carts every year.

As retail and commerce sales numbers from the holiday season begin to trickle in, enterprising CMOs and marketers are now re-thinking how they engage and convert across channels using smarter marketing automation technology, designed for an extremely savvy digital consumer who wants that one-to-one personalized experience with your brand. This discussion with Michael couldn’t be more timely.
Learn more about how artificial intelligence is impacting the consumer marketing space by listening to our discussion here:

Thanks again to Michael for a really fun conversation. He has some fantastic guests coming up including the Dave Grey, the CIO of the FCC, the CEO of Accenture, and the CMO of Aetna, amongst others.

(Cross-posted @ Pretzel Logic)

Social Media: Practices that Will Help You Excel with Video

By Derek Iwasiuk

Video marketing plays a big part in online marketing. This is all thanks to the improvements that have been made to Internet connections and video sharing platforms. More so, many people today prefer to watch videos rather than read text. These are just some of the top reasons that should compel you to consider using videos in your marketing strategies. But what are some of the key things you ought to do in order to achieve better results in video marketing?

The post discusses the practices you should consider.

Create high quality, entertaining or educative videos and be consistent

This is the rule of thumb when it comes to the use of videos in marketing. The most successful brands are those that have 50% more videos per channels compared to the least successful ones. What you may have noticed is that companies that create more videos and publish them often have higher volumes of content on regular schedules. It is not uncommon to find companies that publish about 78 videos every month. Simply put, the more videos you have, the more impact you will be able to achieve in online marketing.

Take video optimization and video sharing channels architecture seriously

One simple fact you need to note about Google is that Google cannot understand videos. The search engine relies on texts that describe the video to determine its relevance to a search.

This is why in addition to creating great videos, you have to spend some time coming up with even more interesting titles and captions for your videos. You will have to do a little keyword research in order to use phrases that optimize your videos for search.

Second, you have to adhere to the architecture of the video sharing platform you choose to use. YouTube is the second largest search engine, hence discoverability here is the key.

YouTube SEO uses different rules where instead of prioritizing on web pages, YouTube gives priority to video embeds. The most successful marketers are those who spend more time optimizing their videos and channels. They strive to maintain more playlists and video tags than their competitors.

Don’t focus too much on overproduction

There is no harm in producing Full HD videos. However, when it comes to video marketing, you have to understand that your videos don’t necessarily have to be of prime-time quality. Lower production values can be equally effective. Your focus should mainly be on the type of content you add.

 Engage your social media community

One of the best things you can do in video marketing is to engage your community with social media. Twitter and Facebook are the main sources of traffic on YouTube. This means for your videos to get more views, you have to share links on your social media profiles. The best thing about engaging your social media community is that your followers will share the links thereby making your videos more popular.

Creating purposeful videos is the key to succeeding with video marketing. Don’t just create a video for the purpose of just creating one. Create a video because you have great content that you want to share.

Author Bio: Derek Iwasiuk runs a national digital search engine optimization firm headquartered in Minneapolis. Also, he spends a lot of his free time educating the minds of thousands of young SEO’s and top SEO companies from Minneapolis to Orange County CA. You can also follow him on Twitter @Diwasiuk

Mobissue Announces the Release of its new HTML5 Flipbook

With the rise in newer technological features, the creative and interactive platforms attract the end users towards the marketer’s products. In the present times, the marketing involves more than just printing and distribution of the brochures, pamphlets, etc. to the consumers. People are mostly attracted towards digitization, and experience different online ways of marketing. Read the full details here.

2017 will be year for online video advertising, says report

Increasing mobile network and affordability of internet would led to healthy growth of online video advertising this year, a report today said. « 2017 will observe a more aggressive approach from social media and video giants. YouTube, Facebook and Twitter will promote video consumption and associated advertising, » the report, by online video advertising solutions firm Adomantra Digital, said.

According to the report, the segment’s revenue last year jumped around two-folds. « The online video advertising industry had a very impressive 2016 with growth of 200 per cent. The increase in consumption of video content enabled a shift in gears and growing demand, » it added. « The accelerating rollout of mobile network and easy availability of affordable internet access, suggest that 2017 will be the ‘Year for Online Video Advertising, » it added.

Commenting on the report, Vikas Katoch, CEO, Adomantra Digital, said that amidst the different online video advertising durations and formats, the key focus for 2017 would be on long format video ads (45 to 90 seconds) for a stronger brand engagement with the audience.

« Brands and publishers will reap huge benefits because of high viewability in rich media formats as users cannot avoid viewing these ads, » he said. He added that due to easy and widespread availability of 3G/4G services, the on-going surge in internet penetration in the country will be on the rise in 2017, leading to an exponential increase in video consumption.

Incendie: une dame âgée gravement brûlée à Montréal

Une dame âgée a été gravement brûlée dans l’incendie de son logement montréalais vers 3 h 30 dimanche matin, sur la rue Keller, dans l’arrondissement de Saint-Laurent.

«Une femme de 72 ans a été brûlée au 1er et au 2e degré sur 40 % de son corps. Elle a été transportée au centre hospitalier et on craint pour sa vie», a mentionné Martin Guibault, chef aux opérations du Service de sécurité incendie de Montréal.

Le feu s’était concentré au sous-sol du duplex et à leur arrivée, les pompiers ont pu constater que beaucoup de fumée s’en dégageait.

L’incendie, qui a nécessité le déploiement d’une trentaine de pompiers, a rapidement été maîtrisé et sa cause reste encore inconnue.

Comme le veut le protocole lorsqu’un incendie se solde par un danger pour la vie, une enquête e été enclenchée et a été confiée au Service de police de la Ville de Montréal. Des enquêteurs se rendront sur place, même si à première vue, il semble que le sinistre soit accidentel.

Les dommages sont évalués à 20 000 $ et se limitent au sous-sol. Les autres occupants de l’immeuble ont pu réintégrer les lieux.

Une Canadienne tuée dans l’attaque contre une discothèque d’Istanbul – ICI.Radio

« C’est avec une profonde tristesse que j’ai appris la nouvelle de l’attentat terroriste meurtrier perpétré dans un club d’Istanbul qui a tué et blessé d’innocentes personnes en train de célébrer le Nouvel An, et qui a provoqué la mort d’une citoyenne canadienne », a déclaré Justin Trudeau dans un communiqué.

Il a également offert ses « plus sincères condoléances aux familles et aux amis de toutes les victimes de cet acte horrible ».

L’agence de presse privée turque Dogan avait révélé l’information en début de journée, mais les autorités canadiennes n’avaient pas confirmé.

Nous sommes déterminés à continuer de travailler avec tous nos alliés et partenaires pour contribuer à combattre le terrorisme.

Justin Trudeau, premier ministre du Canada

Selon les autorités, au moins 15 des 39 victimes décédées sont des ressortissants étrangers, notamment d’Israël, du Maroc, de la Belgique, du Liban, de la Libye, d’Irak, d’Inde, de Tunisie et d’Arabie saoudite. L’attaque a aussi fait 69 blessés.

Le ministre des Affaires étrangères du Canada, Stéphane Dion, avait condamné l’attentat un peu plus tôt.

Le Canada condamne l’attaque terroriste à Istanbul, en Turquie. Nous sommes de tout coeur avec le peuple turc en ces temps difficiles.

Stéphane Dion sur Twitter

Le ministère des Affaires étrangères français a également indiqué qu’une Franco-Tunisienne a été tuée et que trois Français ont été blessés lors de l’attaque. Le bureau du procureur de la République de Paris a par ailleurs annoncé l’ouverture d’une enquête criminelle, puisque des Français font partie des victimes.

Les autorités turques cherchent par ailleurs toujours le tireur qui a ouvert le feu dans la boîte de nuit Reina.

L’homme a d’abord abattu un policier et un civil à l’extérieur du bar, vers 1 h 15, avant d’entrer et de tirer à l’arme à feu longue sur les personnes qui célébraient le Nouvel An à l’intérieur de la boîte de nuit, a indiqué le gouverneur Vasip Sahin. L’attentat n’a pas été revendiqué.

Au moins 600 personnes se trouvaient dans l’établissement situé dans le quartier d’Ortaköy, sur la rive européenne du Bosphore. Certains clients auraient d’ailleurs sauté dans le fleuve pour échapper au tireur.

Le Reina est aussi très fréquenté par des célébrités locales, notamment des chanteurs, des acteurs et des athlètes professionnels turcs.

Une survivante de l'attentat pleure devant la boîte de nuit Reina, à Istanbul.
Une survivante de l’attentat pleure devant la boîte de nuit Reina, à Istanbul. Photo : Reuters/Huseyin Aldemir

L’assaillant n’était pas déguisé en père Noël

Le premier ministre turc a cependant démenti, dimanche, les informations selon lesquelles l’assaillant était déguisé en père Noël. Après avoir visité des victimes à l’hôpital, Binali Yildirim a aussi précisé que trois des blessés sont toujours dans un état critique. Il a indiqué que le tireur avait profité du chaos pour prendre la fuite.

Le ministre turc de l’Intérieur, Süleyman Soylu, a précisé que le suspect n’avait pas été identifié et qu’il avait vraisemblablement agi seul.

La Turquie a été la cible de plusieurs attentats en 2016, qui ont fait au total plus de 180 morts dans les seules villes d’Istanbul et d’Ankara. Les attentats les plus sanglants ont été revendiqués par le groupe armé État islamique ou des militants kurdes. La Turquie est membre de l’Organisation du traité de l’Atlantique Nord (OTAN) et de la coalition menée par les États-Unis pour lutter contre l’État islamique. La Turquie est aussi en conflit avec les Kurdes dans le sud-est du pays et de l’autre côté de la frontière avec la Syrie et l’Irak.

Le 10 décembre dernier, un double attentat kurde à l’extérieur d’un stade de football, tout près de la boîte de nuit Reina, avait fait 45 morts et 150 blessés.

À lire aussi :

Homme retrouvé sans vie à Plaisance: un suspect arrêté

Le corps d’un homme de 48 ans a été retrouvé samedi après-midi à Plaisance, dans la région de l’Outaouais. Cette mort, considérée comme suspecte, a entraîné l’arrestation d’un homme qui devrait comparaître mardi.

La Sûreté du Québec n’a pas révélé la nature des blessures ni les circonstances dans lesquelles le corps d’Érik Dugas, âgé de 48 ans, a été retrouvé.

L’enquête a été confiée au service des crimes contre la personne de la Sûreté du Québec.

Un suspect a été arrêté dans la soirée du 31 décembre. Il doit comparaître mardi et pourrait faire face à des accusations de meurtre au premier degré.