Archives par mot-clé : marketing

Meet The Marketing Mind Behind Kevin Hart’s ‘What Now’ And ‘All Eyez On Me’

Photo courtesy of Glassell House

Glassell House Founder and CEO Xavier Savant

Generating over $23 million domestically, grossing more than $11.7 million in its first week, Kevin Hart’s record-breaking concert film “What Now” stood as one of the most celebrated box office releases of 2016.

In addition to hitting theaters, Hart also traveled to 45 cities across the U.S. and Canada for his “What Now” tour, selling out arenas and football stadiums in comedic rockstar fashion. With the average seat selling for $200, Hart’s historic event accounted for a substantial portion of his $87.5 million payday earned last year. Presenting a unique hybrid of cinematic storytelling and live stand up, the immersive entertainment experience set a new precedent for how major motion pictures are developed and marketed to the masses.  

Another highly anticipated film that hit theaters in 2017 was the L.T. Hutton produced Tupac Shakur biopic “All Eyes One Me”. Telling the story behind one of rap’s most beloved superstars and cultural leaders, the film generated $27 million in its first week, totaling just under $45 million in sales to date. Tapping into the spirit of nostalgia surrounding Shakur’s life and legacy, recreating a series of iconic images, magazine covers and storied moments made the movie’s marketing initiatives both memorable and effective in driving ticket sales. 

The agency behind both films was Glassell House, a Los Angeles based full-service marketing company and design studio, specializing in developing innovative campaigns and creative for major motion pictures, television shows and other entertainment franchises. 

Founded by industry veteran Xavier Savant, Glassell House served as the lead creative agency for Kevin Hart’s concert film tour, spearheading the ideation and development of promotional materials across traditional and digital platforms. In addition to driving the film’s lead up, Savant’s team also created the title sequence, movie posters, billboards and large in-stadium motion graphics that appeared behind Hart during each of his sold-out appearances. 

Following the company’s success with “What Now”, Lionsgate and Codeblack partnered with Glassell House to lead the marketing efforts for the Tupac Shakur biopic, providing creative direction and producing of the primary photo shoots for the film’s global marketing efforts. Additionally, the collective designed the three collectible movie posters that were distributed to every major domestic market in support of the film’s outdoor campaign.

With proven experience, an expanding team and growing portfolio of clients, Glassell House has become a sought-after creative agency tapped by major studios and independent production companies looking to market high-profile cultural films. 

I spoke with Glassell House founder and CEO Xavier about the vision behind his company, shifting from traditional to digital marketing, and his approach to crafting the marketing campaigns for many of today’s top cultural films. 

You began your career in print before building your business in the internet era — What were your keys to successfully making the transition from traditional advertising to digital marketing? 

Xavier Savant: I spent a lot of time working in print. The talk about ‘print is dead’ started happening fairly recently. The shift really happened within the last 10 years, when companies started generating revenue online, which led to big investments in digital. How creative is delivered may continue changing, but there will always be a need and respect for quality creative. The fundamentals of design and communication art haven’t changed, only the delivery of it. Now, it’s delivered on your mobile device, computer or television — It’s no longer in magazines, or on billboards. Even billboards are going digital now. You have to keep up with the software, and always have a hunger to learn. Once you stop learning in this field, you’ve lost. The key is never letting the technology get in the way of the creative. I worked in video games for several years, developing campaigns and art work. There would be a print team or key art team that would come up with the visual language of the game. Then, you would have the digital team, which was usually separate, create assets. This was the team making ads, mocking up websites, designing takeovers, and developing animated ads. When the companies were looking to pitch, they were always waiting on us, needing assets and art work. So, they would go back to the ‘print’ guys, but we weren’t printing anything. We were just doing the heavy lifting. We were building the core creative elements that everything was created from. The process of needing core creative to create content and build platforms still exists. That’s when I made the transition to become the guy that makes the cool content. They way I made the shift was getting studios to see me and my team as the idea guys, not the packaging guys. We come up with the concepts and create the content that makes the campaigns sing. 

Describe your approach to communication design and the role it plays in building impactful brands and experiences? 

Xavier Savant: When you look at art as a tool, you start to understand the relationship other people have with art.  You have people that are surrounded by or experiencing design everyday that never see it as art. When you go into a grocery store and look to buy something, every product is packaged in art. It’s communication design. That’s often the primary piece that drives you to make a purchase. There was most likely a designer sitting in front of a computer crafting that image that grabbed your attention. It’s exactly like language and other forms of communication, just in visual form. Being able to have something you can make creatively that has a practical use is what drives this business. It’s literally bringing visions to life, being able to show people intangible ideas in a tangible way. 

How did your relationship with Kevin Hart originate and what was the process developing the creative for ‘What Now’?

Xavier Savant: It was timing, opportunity and preparation coming together. I was working at Trailer Park, a major advertising agency in Hollywood. They acquired a company I worked for, and I became the head of their video game group. The company shifted and decided they weren’t going to focus on video game clients anymore. My team kept getting smaller, until it was just myself, an Account Executive and one 3D artist. That was a sign that even with all of the great work we had done in the time period, it was time to move on. I started thinking about what was going to challenge me next. I freelanced for a few companies independently, and kept my own list of clients. Then, one day, the phone rang. It was Harbeat, Kevin Hart’s company. They explained that Kevin was looking to go on tour soon, and asked if I was interested in creating some announcement art work for it. They already had key art and some of the other important elements, so they just needed something he could post on Instagram to let his fans know it was coming. So, I told them let’s get some photography done and I’ll put something together. We went and did the shoot with Kevin, which took just over 30 minutes to finish before he had to leave. We made a short presentation with art, a logo, and gave direction that felt like an action movie. It was a very unconventional concept for promoting comedy. We wanted to make him look like an action hero. We sent the ideas over, he posted a couple, and got a great response internally and online. After that, he said he wanted to scrap all of the previous design work and go with what we presented. That’s where it all started. They came back and asked what else I could do. They needed art work for the stage, and wanted to make a motion poster. We started doing animation for the stage graphics, which led to doing the outdoor art work to promote the film and tour. I started the company from that project, and the rest was history.

What was your mentality stepping into ‘All Eyez On Me’ knowing the magnitude, hype and conversation surrounding the film? 

Xavier Savant: Like a lot of people, I came up in that era and was a huge Tupac fan. Also, being from Los Angeles, ‘California Love’ was the West Coast anthem. Prior to the project, I’d seen different films and documentaries about his life and influence. When this opportunity came back around, I had met L.T. Hutton at a screening and listened to him and others share stories about Pac. I could see how passionate they were and how much they cared about him. They wanted to make sure the project captured the essence of him as a man, and the kind of person he was — not just an artist. Tupac had many different faces — he was a poet, a rapper, an actor and a rebel. The challenge became deciding which direction we wanted to go, and what sides we wanted to show at this stage. The film was intended to be somewhat of an untold story about his life, and give people a new perspective. Everybody knows the loud and outspoken Tupac they would see in the press, but I really wanted to capture the deep, reflective side of him. I watched hours of his interviews, hearing him talk about politics, the struggle, the youth, and the music. I didn’t want it to be overdone, just the reflective side of Tupac. We created several posters, and each one resonated differently with people. We didn’t want people to feel like they were seeing someone playing Tupac, but feel like they were actually seeing Tupac at first glance. During the whole process, you could feel his presence in the room and on the set, which I think you could sense in all of the work. 

What were some of the notable challenges you faced while building your business? 

Xavier Savant: The first challenge was defining what we were as a company — are we a print company, a digital company, or a design studio? We had to define what we were doing, because we were doing everything. After doing the work for Kevin, people were calling the studio asking who were the guys doing the art work. I kind of had a name for myself in print, but not in animation or doing motion graphics. As a company, we simply built a reputation for delivering whatever our clients requested. So, it was important to develop a clear vision and plan for the type of work we specialized in. Our business plan morphed into a reflection of what our clients needed from us. Then, the next challenge was growth — I knew we had to expand. We needed a dedicated business manager, an account, space for the team to work, and so forth. Having no prior experiencing launching a business or scaling a company, there was a major learning curve I had to catch up to.

How have you managed to standout as a company amidst so much competition within a rapidly changing industry?

Xavier Savant: One tough challenge in this industry is managing perception. Typically, what would happen is that a movie producer will have a project, and get that project distributed by a major studio. That studio has a marketing department, Director of Creative Services, and so forth. Those people have longstanding relationships with different agencies. For example, they have a best friend who works at a major creative agency, and they go directly to those agencies and partner on the work. At the end of the day, the studios give the project to people they trust, and they know will make them look good. During the day, they have jobs that they want to keep, so they rarely take risks on a startup or unknown company. That was a big challenge initially, just getting in the room with these guys and making them feel comfortable enough to work with us as an emerging agency. Of course, it goes a long way when your first client is Kevin Hart, and he has tremendous momentum and influence in Hollywood. That gave us some leverage in meetings, and having them support us helped open some doors. But, it continues to be a challenge. Executing on existing opportunities, finding new opportunities, and continuing to take the business to the next level. 

What are some of the lessons you have learned throughout this process that have helped get to where you are today? 

Xavier Savant: One of the simple, yet most important things I’ve learned throughout this process is how to actually run a business. They never teach you how to be an entrepreneur in school. School teaches you how to be an employee and keep your job all day, but they never teach you how to be a boss. In some ways, it seems like that is left out of curriculums on purpose. So, in my experience building this company, I realized how little I actually knew about running a business. While I knew how to get the work done, I had to reach out for help from people who have built similar businesses to offer advice and insight. We’re not really making art for arts sake. At the end of the day, we’re trying to not only do what our clients want, but deliver what they don’t even know they want yet. We also want to make sure we’re going back, exploring our approach to the work, and providing fresh, out-of-the-box thinking to every project. 

5 Questions with Channel Factory’s Founder and CEO Tony Chen

VideoInk: What are you doing at your company, if anything, to prepare for the merging of traditional and digital means of advertising?

Tony Chen: As budgets continues to merge and consolidate under the ‘video’ umbrella, agency media buyers are increasingly adopting hybrid roles buying between traditional and digital. At Channel Factory, we built an intuitive experience with our data and ad-tech software, IQ, similar to the way TV advertisers are accustomed to purchasing media in a streamlined solution to research, plan, buy, optimize and analyze campaigns.

For instance, a core focus of our platform is providing solutions for purchasing and measuring YouTube. We provide media buyers with comprehensive analytic profiles for each YouTube creator channel similar to what a cable or TV network provides for media planning. This allows for informed video campaign planning, using whitelist targeting on a channel to video level, and execution ease within one platform. Additionally, IQ’s sophisticated machine learning is an added benefit, strategically mapped towards optimizing against campaign performance KPIs. This means our reporting tracks and analyzes performance on a video and channel level to provide actionable data. Buyers accessing this reporting intel can then strategically implement a deeper and meaningful brand integration with the YouTube channel.

Video marketing strategies are constantly changing. What are three things every video marketing strategy should include?

The following are three strategies we believe are staples that should be present for all video marketing strategies:

  1. Message relevancy and frequency: having your video creative in front of the right audience is just as important as making sure to remind the individual who just saw your commercial during prime-time programming. Through re-targeting you further drive consumer intent and future consideration.
  2. Audience targeting makes up only a fraction of the strategy in a successful campaign. The content/context in which you appear against must be relevant to your audience or creative messaging to make for optimal performance.
  3. Testing creative receptiveness is best through leveraging digital video. The viral nature of digital media provides real-time feedback and invaluable performance insights and complements measurable awareness lift to your traditional buys.

In what ways do you think AI integrations will impact digital marketing performance?

AI integrations will be an important factor for agencies and clients to help eliminate ad waste by optimizing against ROI. For example, Channel Factory is in the process of integrating 3rd party tracking with ROI measurement systems to identify which channels and videos perform best for our respective campaigns, maximizing efficiency and performance. The days of low cost per view media hype will be transformed by AI toward informed performance based targeting.

What are two trends you’re seeing emerge among the advertising industry?

Previously advertisers only focused on contextual targeting or audience targeting. Rarely were they dual considerations in any one campaign. Advertisers are beginning to combine these two tactics while still needing to account for cost efficiency. Through big data and platform AI, Channel Factory is solving this conundrum.

Additionally, advertisers are no longer focused solely on price; brand safety and content quality have also become important campaign priorities. This is to ensure their ads run against the right audience, within the right context, at the right time.

How have advertisers changed their online strategy after YouTube’s Adpocalypse?

We have seen a paradigm shift in advertiser thinking, with regards to the following three areas:

  1. Advertisers are adamant on implementing channel whitelists that allows them to vet with precision and control where their ads will run.
  2. Advertisers are strategically utilizing their influencer integrations synergy with ad buys to achieve greater performance and reach.
  3. Advertisers are no longer just thinking about cost efficiency but about content alignment and really focusing on where about where their ads are being placed.

VIDEO: Body Count, House of Pain lead parade of acts coming to Legends Valley festival

Wideglide Entertainment is filling up the lineup for the Legends Valley Music Festival, happening on Aug. 23-27.

Fans are excited to see who’s coming to Laketown Ranch in Lake Cowichan.

According to the group’s marketing and PR manager Erin Richards, “The diverse lineup includes Body Count, with legendary rapper and actor Ice-T; House of Pain, the popular hip hop group best known for their hit ‘Jump Around’; Magic!, the Canadian reggae fusion band that made waves with their hit single ‘Rude’; and the Canadian classic rock band, Sloan, whose many hits like ‘Money City Maniacs’, ‘Everything You’ve Done Wrong’ and ‘If It Feels Good Do It’ topped the charts again and again throughout the ’90s and early 2000s.

“This will be the first time Body Count, House of Pain and Magic! are playing the Island, and the 25th anniversary tour of House of Pain, which will include original members Everlast and DJ Lethal,” she said.

The list now includes Daniel Wesley, Five Alarm Funk, Delinquent Habits, The Harpoonist The Axe Murderer, Forgotten Rebels, Funkdoobiest, Mat the Alien, The Gaff, Kytami, Bend Sinister, Dayglo Abortions, Illvis Freshly, Caleb Hear the Royal Youths, Power Clown, Antipolitic, Cocaine Moustache, Getaway Sticks, and Ganjo Bassman.

Tickets are on sale now and start at $179 for the whole four-day event.

Just added to the lineup are Daniel Wesley and Dehli 2 Dublin: two more great reasons to take in the event.

Legends Valley is not just a music festival, but also the home base of Bio Cup Canada, a celebration of cannabis culture, including an international growers’ competition, exhibitors, educational seminars and more.

For more information and to purchase tickets, go to www.legendsvalleymusicfestival.com.

lexi.bainas@cowichanvalleycitizen.com

Social media ‘influence’ is now a $1B market, where videos go viral and paintings get sold for $20K

The internet has given birth to a plethora of online sensations — from the Turkish chef who became a sensation as ‘Salt Bae’ just by seasoning meat — to Jeremy Meeks, the felon whose viral mugshot catapulted him into a modeling career.

For many, social media can be a cruel and harsh place. Yet others, like noncelebrity « influencers » able to ride the wave of viral content to high follower counts and visibility, can easily make big money creating their own brand and promoting others.

According to Influencer marketing agency Mediakix, Instagram’s influencer market is worth $1 billion, and shows no signs of slowing down. The firm predicted recently that by 2019, that figure would double.

« The fastest growing influencer marketing platforms are Instagram, Instagram Stories, Facebook, and YouTube, » Jeremy Shih, head of marketing at Mediakix, told CNBC recently. « For now, there’s no comparable market for Twitter and the live video application Periscope. »

Yet Periscope was a saving grace for Amanda Oleander, an artist based in California. In 2015, Oleander shot to fame on the platform by live streaming herself — eventually parlaying that into a six-figure income.

« At age 25, I [wanted] to be my own boss, » Oleander told CNBC in a recent interview. When she first signed up for Periscope, she had recently been laid off and never considered being an internet entrepreneur.

After one week of being on Periscope, she became the most followed woman on the entire app.
« It kind of happened overnight, » she said.

Live streaming herself painting exposed Oleander to a new class of clientele, with many viewers purchasing the illustrator’s work, which costs an average of $5,000. Some of her clients include T-Mobile CEO John Legere, who owns two of her paintings — both of which he bought while tuned into one of Oleander’s live painting sessions.

The artist told CNBC that her audience feels connected to the pieces she creates live, which encourages them to purchase the art. For example, Legere waited two years for Oleander to complete a $20,000 painting.

« I think people are attracted to that [rawness], » Oleander told CNBC. « A lot of the people who buy my pieces, they see the process, » she said.

How to elevate your influencer game

Anna Rosenblatt, vice president of cultural strategy at advertising agency sparks honey, recently told CNBC that to build a following, « live streaming works especially well for activities such as painting, gaming, and things people want to feel like they’re there with you. »

Otherwise, « Instagram is a top platform for micro-influencers, people who may not have millions of followers, but tens of thousands, » Rosenblatt said.

As a result, micro-influencers are flourishing as brands increasingly unplug from people with far larger social media followings.

In recent years, some influencers have been able to purchase followers, enhancing the appeal of accounts with smaller followings but more targeted (and real) audiences. Rosenblatt explained that not only do micro-influencers tend to have a greater engagement with their niche, but are a cheaper deal: On average, most charge less than $500 per post.

Still, experts said the most successful micro-influencers are those who specialize in a small niche — such as art — versus a larger market like fashion. To encourage engagement with her fans, Oleander has meetups, giveaways, creates affordable prints for her viewers and even has a curated « peri-fam birthdays » list on her website.

« If you are an individual and you want to get an influencer deal, you have to build an engaged and large following in a specific topic, » said Matt Britton, CEO of Crowdtap, a marketing tech platform that aligns influencers and brands.

Britton told CNBC that the key between being an influencer and actually profiting from the industry is signing on to an influencer network, since « brands are not going to work with individuals directly, » he said.

There’s a definite hierarchy, Britton explained, as large influencers — defined as accounts with more than 100,000 Instagram followers and/or at least 300,000 subscribers on YouTube — usually get explicit overtures from brands. « Influencer marketing companies and agencies, as well as networks, also work closely with brands to identify the right influencers for a given initiative/campaign, » he said.

Meanwhile, smaller fish in the social media pool can use marketing platforms, which allow influencers to apply for specific campaigns, to get their own deals.

More importantly, once influencers get a deal, according to Rosenblatt, it’s imperative that the brand deals align with their values, and that taste arbiters continue to stay true to themselves and exercise transparency. That way, the audience does not feel like the influencer sold out.

« Credibility is key, » Rosenblatt said. « We live in an era of trust over truth. »

The fake biz of influencer marketing

THE WAY OF THE INFLUENCER

Hankering to become a social media « celebrity »?

All you need is some patience and the willingness to stump up several hundred dollars for it.

In a bid to expose the issues plaguing the « social media influencer » economy, marketing agency Mediakix created two fake Instagram profiles recently.

For the first account, the agency hired a local model and shot the entire channel’s content with costumes and props in a one-day photo shoot.

A fake profile of a fitness/lifestyle influencer – calibeachgirl310 – was then started to host the images.

Mediakix decided to take more risks with the second account – wanderingggirl – by using only freely available stock photos.

Wanderingggirl, one of the two fake Instagram accounts created by marketing agency Mediakix, which uses only freely available stock photos. Within weeks, the account had 31,000 followers. The profile also secured two sponsorship deals, days after Med
Wanderingggirl, one of the two fake Instagram accounts created by marketing agency Mediakix, which uses only freely available stock photos. Within weeks, the account had 31,000 followers. The profile also secured two sponsorship deals, days after Mediakix applied for new campaigns daily. PHOTO: MEDIAKIX/ INSTAGRAM

Some of the images used include iconic shots of Cinque Terre in Italy and the Eiffel Tower in France.

To lend credibility, the agency also inserted random images of the supposed travel and photography influencer, a blonde female teen whose face is never seen.

Mediakix then started buying « followers », paying up to US$8 (S$11) for every 1,000 followers.

  • NOTABLE TRENDS

  • NDP 2017: The live stream of this year’s parade in 360 was a hit among Singaporeans who did not manage to get any tickets. The three-hour video had more than 240,000 views.

    SINGAPORE AIRLINES: SIA’s new in-flight safety video is the top trending video on YouTube, according to search giant Google. The five-minute video shows an air stewardess giving safety instructions at various landmarks around Singapore.

    BRIGHTON BEACH CRITTERS: An Australian teen emerged from a night-time dip with blood streaming from his feet and ankles. His father captured hundreds of « sea lice » he said were responsible for the injuries.

There were cheaper options but those services tend to take a while before delivering on the fans.

« We were concerned that purchasing too many followers at the onset would result in Instagram flagging the account, » the agency said. « However, we quickly found that we were able to buy up to 15,000 followers at a time without encountering any issues. »

Within weeks, calibeachgirl310 had 50,000 followers while wanderingggirl had 31,000.

But to draw sponsorships and deals, the accounts also had to be active in engaging fans.

Mediakix set out to buy likes and comments, paying about 12 US cents per comment and up to US$9 per 1,000 likes. For each photo, the agency purchased up to 2,500 likes and between 10 and 50 comments.

Once the accounts were sufficiently padded up, their profiles were signed up to various influencer marketing platforms which typically require influencers to have at least 10,000 followers.

Mediakix applied for new campaigns daily, writing a short message to the brand or simply clicking a button to submit the profile for consideration. Within days, it hit pay dirt, securing two sponsorship deals for each account.

Calibeachgirl310 had a deal with a swimsuit company while wanderingggirl scored with an alcohol distributor.

They both also had deals with a food and beverage chain. Each campaign offered free products and monetary compensation.

Mediakix sounded a warning to brands against falling for this unique form of ad fraud.

Influencer marketing – a growing industry that is projected to reach US$5 billion by next year – is attracting unethical influencers who inflate their follower numbers and engagement rates artificially to compete and secure bigger, better sponsorships.

The best safeguard against this is to do proper research and due diligence to ensure the accounts are legitimate.

SOCIAL MEDIA GROWTH SHOWING NO SIGNS OF STOPPING

The number of social media users has crossed the three-billion mark, with the bulk of them accessing sites through their mobile phones.

A report, released by media company We Are Social and social management firm Hootsuite, says 40 per cent of the world’s population is on social media.

Facebook is the platform with the most monthly active users (2.047 billion), followed by YouTube.

Closed social media platforms such as WhatsApp and Facebook Messenger are tied at third spot.

Instagram comes in at sixth place, after Chinese services WeChat and QQ.

Mobile adoption continues at a rapid pace, the report says, growing by 650,000 new users each day.

The average smartphone user now consumes more than 2.3GB of mobile data every month, most of which is used for video streaming.

Cartoon Stereotypes of "Fat, Promiscuous" Americans Used to Promote Video Game

A well-received online marketing campaign that incorporates race-baiting and cultural stereotypes has attracted a lot of online attention by asking: « Do you know how ‘evil’ laowai think Chinese are?« 

The promotional campaign for the game, A Chinese Odyssey 2, enlisted the help of cartoonist Feizhi (肥志) to explain why Chinese are so feared and hated. 

Using cute cartoon figures, Feizhi explains that China has been the victim of cultural misunderstandings perpetrated by the rest of the world; but, as times change, so does the way China is perceived.

For example, Marco Polo was impressed with China’s prosperity during his visit 700 years ago, describing an « imperial palace made out of gold. » But since then, « the West » has systematically believed that all Chinese were « cunning and malevolent » people who « abandoned their babies in rivers » due to their new status as an industrial civilization.

As seen in the cartoon, Feizhi said « the West » believed that « Chinese culture was inferior and that Chinese people were not cultured » (shown below), offering the Fu Manchu novels by Sax Rohmer, Iron Man arch-nemesis the Mandarin, and the Yellow Peril scare as evidence.

« Europeans thought Chinese to be intelligent, but feared the size of their population, » wrote Feizhi in the cartoon. The cartoon explains that « this prejudice did not change until China became an economically strong country, » as depicted here:

Although Western countries changed their impression of China, Feizhi said their understanding was limited (as shown below: « just a little »).

This knowledge gap is evidenced in Chinese-inspired comics like DC’s The Great Ten as well as a Chinese version of Superman named Kong Kenan. But whereas Feizhi finds the former to be staffed with awkwardly-named superheroes like « Accomplished Perfect Physician, » the cartoonist said the naming of the Chinese version of the Joker had gone too far.

Inspired by a profane Chinese internet meme from ten years ago, « Grass Mud Horse » (草泥马) is taken as personally offensive by Feizhi who asked: « Just what kind of misunderstandings do you hold against China? »

Sure, cultural stereotypes are bad, but Feizhi hasn’t yet had a chance to smear China’s detractors.

Feizhi finally gets some satisfaction of his own by saying « the West » suffers from poor math skills, a preference for bland food, obesity, and promiscuity. But even if all the previously-mentioned biases against Chinese are purportedly wrong, these prejudices against the West are held to be just, if not accurate.

According to Feizhi, cultural stereotypes are, in fact, acceptable because they are part of social identity, and because they’re just so easy to adopt. As weird as an explanation as this is, there’s a reason behind all of it – this is an advertisement for a video game, and Feizhi eventually gets around to selling the goods.

Feizhi suggests that because differences between people are inherent, readers should celebrate them. And the best way to do that is by holding a national video game tournament, to be held later this week in Guangzhou.

Yes, that’s right: race-baiting and cultural stereotypes were used to sell a fantasy RPG video game, all depicted using cute cartoons. Maybe there’s some connection between xenophobia and mashing the melee button, but we don’t see it. And as much as it is true that elves and dwarves don’t get along, they can still put aside their differences to offer quests and merchandise to each other.

In just one day after being published, Feizhi’s post received 21,000 upvotes and nearly 17,500 forwards, possibly because readers are incentivized by a lottery offering a cash prize.

More stories from this author here.

Twitter: @Sinopath
E-mail: charlesliu1@qq.com

Images: Weibo

Luna Reacting to a Video of John Legend on ‘Sesame Street’ Is the Cutest Thing You’ll Watch All Day!

Apparently, John Legend can tell you how to get to Sesame Street! There was no doubt in our minds that the « All of Me » singer is a fantastic dad — but now we have proof. The 38-year-old recently surprised his daughter with a video of him with the characters from the children’s show for his one-year-old daughter, Luna.

MORE: Chrissy Teigen Wants the Internet to Stop Comparing John Legend to Babies

John made the video a few months ago when Luna was too young to fully able to appreciate the significance. But, Chrissy Teigen just posted a video to Instagram of little Luna viewing it and her excitement is evident. Watch Luna’s adorable reaction below!

She is too cute! And she not only recognized the characters of the show but also clapped her hands and said « da-da » to the screen. She clearly can tell that’s her Dad on the phone and thinks he’s just as cool as we do. What a sweet family!

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Animoto Celebrates 10 Years of Online Video Creation

Animoto, the company that makes it easy for anyone to create online videos, today celebrates 10 years since it first launched its video creation platform. With more than 20 million registered users and customers from 175 countries, Animoto is used the world over as an accessible video creation solution for consumers and businesses alike. Following the launch of its Marketing Video Builder in 2016, the company is now focused on making businesses of all sizes successful on social media with high-performing marketing and advertising videos.

Animoto will celebrate its 10 years of video creation on Facebook Live today at 2 PM EST.

This significant anniversary comes during a banner year for Animoto: it grew its team by over 25 percent and made significant product updates, including square video output, new pre-built storyboard starter templates, and more font and text options. Animoto was also recently selected as a Facebook and Instagram Marketing Partner, as well as the video marketing representative member of US SBA Small Business Tech Coalition.

“When Animoto launched in 2007, we created the category of automated video creation while simultaneously pioneering one of the first SaaS subscription offerings,” said Brad Jefferson, CEO and co-founder of Animoto. “Our experience has fostered unique insights into what businesses need in order to succeed with video in an ever-changing social media landscape. Over the course of 10 years, and with over 150 million videos rendered on our platform, we are uniquely equipped to usher in the new era of democratized video creation for the everyday marketer.”

“The world has changed a lot in the last 10 years, and it comes as no surprise to most marketers that today their customers are living on social media. Video has proven to be the most effective way to connect with these customers,” said Jason Hsiao, Chief Video Officer and co-founder of Animoto. “Our Marketing Video Builder was designed to capitalize on this behavioral shift by empowering today’s marketer to participate in the conversations on social media through the power of video.”

Animoto’s founders include former producers and editors at ABC, MTV, and Comedy Central. When first launched in 2007, the original Animoto product took photos and turned them into engaging slideshow videos. In 2016 they expanded their product offering by debuting an entirely new product that was solely created for businesses to succeed in the sound-off, autoplay video landscape that has dominated social media newsfeeds.

Animoto’s award-winning online video builder makes it easy for anyone to create powerful and professional videos. Millions of consumers, businesses, marketers, and photographers around the world use Animoto to turn content they already have into videos that stand out in a video-first world. Founded in 2006, Animoto has offices in New York City and San Francisco.

Marketing vs. Reality: 10 Memory Cards Tested for Real-World Speed

High-speed memory cards can be pricey, so you want to know that you’re getting the performance that you are paying for before you lay down the cash. This 8-minute video from Tom’s Tech Time compares 10 microSD cards for their read/write performance, and the results show that the numbers used in marketing cannot always be trusted.

For the test, Tom David Frey chose 10 of the highest-specced microSD cards on the market, all with similar advertised speeds. All cards are speed class 10 and UHS class 3, which guarantees an absolute minimum write speed of 30MB/s.

The write speed is the most important for photography and video use, as it determines how much data can be written to the card when shooting in burst mode, or filming in 4K for example.

The cards tested were from SanDisk, Transcend, Toshiba, Panasonic, Kingston, Verbatim, Patriot, Samsung, and Sony. The speeds used in marketing material are shown below (with the exception of the Panasonic card, which had no speeds listed):

To test the cards Frey used a Transcend USB3.0 card reader and ran speed tests with various programs, averaging the results. He also copied a 4GB video file from his computer to each of the cards, timing it to create a real-world write speed test.

The results were mixed, with some cards exceeding their advertised write speeds, but none of them getting close to the maximum speeds advertised on the hardware that Frey used.

The results are below:

Note that a possible limiting factor could be the card reader used here, as Frey only tests with the one reader. However, this should at least make you aware that the numbers written in marketing material don’t necessarily hold much weight, and it’s important to test that your memory cards meet your expectations.

(via Tom’s Tech Time via DPReview)

Video marketing club for Voice, Data and Cloud sales offers $100000 in personalized prospecting videos

ALAMEDA, CA – 9 Aug, 2017 – Voodoo© Video Marketing has launched a new subscription service to help agents, sales reps and small resellers of Telecom and Cloud Services. The Voodoo Video Club (www.voodoovideoclub.com) gives members over $100,000 worth of professionally produced prospecting videos, plus a social sharing app, for just a few dollars a day.

“We continually ask telecom salespeople how we can help them be more efficient and effective,” said Voodoo CEO Robert Cassard. “Their number one request is prospecting videos that explain complex technologies and position the salesperson as a trusted advisor,” said Cassard.  

The Voodoo Video Club answers sellers’ needs with an exclusive library of videos that identify pain points and demonstrate the problem-solving value of telecom and cloud technologies. Sales reps can use their videos in place of cold-calling and to avoid having to repeat the same pitch over and over.

For over a decade, online video marketing has been cost-effective for telecom vendors and value-added resellers (VARs), but the price of video marketing has been cost-prohibitive for agents, reps and smaller resellers. (A single professional video usually costs thousands of dollars to produce.)

“Anyone trying to sell Voice, Data and Cloud technologies without prospecting videos is at a major disadvantage,” said Joe Ward, CEO of IKIN, Inc., and a 35-year technology sales executive. Ward has managed direct and channel sales teams for telecom vendors including Mitel, ShoreTel and Vertical Communications. “This new club solves the problem of video marketing being too expensive for the underdog. Access to over $100,000 worth of videos for a few bucks a day really evens the playing field,” said Ward.  

The Voodoo Video Club offers three membership levels: Basic, Premium and Pro. All levels include Voodoo’s full library of exclusive Telecom and Cloud Services prospecting videos. New videos are added at no cost to members.

Videos play in each member’s unique video frame, personalized with their name, email address and other contact information. Premium members also receive custom branding (logo, colors and tag line) plus the ability to add any YouTube videos to the library. Pro members benefit from an email engine, pre-built campaigns and Video View tracking and notifications to know exactly which of their prospects watched each video and when.  

“The price to join the Voodoo Video Club is just a few dollars a day at any membership level,” said Cassard. “That’s so low, reps can easily expense it or just pay out of their own pocket.”

“Voodoo video campaigns have brought in an estimated million-and-a-half dollars worth of business for me personally,” said Dave Budke, a sales representative with Cerium Networks. “The first deal Voodoo discovered for me happened when the IT director of a law firm watched a video I sent.  Voodoo automatically notified me, I followed up and quickly closed a hundred-thousand-dollar deal,” Budke said.

For more information about the Voodoo Video Club visit: www.voodoovideoclub.com

Voodoo® Video Marketing Magic (www.voodoovideomarketing.com) is an online marketing systems developer and video content producer with team clusters in the San Francisco Bay Area, Southern California and Phoenix.

Video Link: https://youtu.be/g3RMq9Uxn9A

Media Contact
Company Name: Voodoo Video Marketing
Contact Person: Robert Cassard
Email: rcassard@voodoovideomarketing.com
Phone: 510-725-4035 x72
Country: United States
Website: www.voodoovideoclub.com